Classes

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See also: Hierarchical class list

Every game object (enemies, projectiles, item pickups) in Zdoom is called a class. For the purpose of this article, a class can be thought of as a way of grouping all the properties of an object under a single name. Classes are separated by the game that they were implemented for, but one of the unique features of ZDoom is the ability to use any class from any game without restriction. Note that you must provide graphics in a WAD for the classes you want to use, if they are from a different game to the one you are editing for.

Normally, objects are placed on a map using either the things number in a level editor, or using the spawnnum in an ACS script. However, each game supported by ZDoom has conflicting thing numbers, so to facilitate spawning objects from other games, the Spawn and SpawnSpot ACS commands were created.

You can also spawn classes manually while playing, via the console command summon.

This page lists all of the classes in Doom (1 and 2), Heretic, Hexen and Strife. This is useful for creating mods that cross a few games (see hellspawn, wolfen, TNT3, etc...). The following is a list of all of the classes and what they are:

Contents

Classes

These are the classes as of .98 cab.

Classes that have a link go to a page which lists all sprites that must be provided if you want to use or replace an actor of this class. This may be of special interest if you want to use actors from different games.

Doom (1 and 2)

Characters

Monsters

Arachnotron             // Arachnotron
Archvile                // Archvile
BaronOfHell             // Baron of Hell
HellKnight              // Hell Knight
Cacodemon               // Cacodemon
Cyberdemon              // Cyberdemon
Demon                   // Demon
Spectre                 // Partially Invisible Demon
ChaingunGuy             // Chaingunner
DoomImp                 // Imp(Doom)
Fatso                   // Mancubus
LostSoul                // Lost Soul
PainElemental           // Pain Elemental
Revenant                // Revenant
ShotgunGuy              // Sergeant
SpiderMastermind        // Spider Mastermind
WolfensteinSS           // Wolfenstein Soldier
ZombieMan               // Trooper

Stealth Monsters

StealthArachnotron      // Stealth Arachnotron
StealthArchvile         // Stealth Archvile
StealthBaron            // Stealth Baron
StealthHellKnight       // Stealth Hell Knight
StealthCacodemon        // Stealth Cacodemon
StealthDemon            // Stealth Demon
StealthChaingunGuy      // Stealth Chaingunner
StealthDoomImp          // Stealth Imp(Doom)
StealthFatso            // Stealth Mancubus
StealthRevenant         // Stealth Revenant
StealthShotgunGuy       // Stealth Sergeant
StealthZombieMan        // Stealth Trooper

The Marines

MarineBFG               // BFG Marine
MarineBerserk           // Marine (Powerful Punch)
MarineChaingun          // Chaingun Marine
MarineChainsaw          // Chainsaw Marine
MarineFist              // Marine (Punches)
MarinePistol            // Pistol Marine
MarinePlasma            // Plasma Gun Marine
MarineRailgun           // Railgun Marine
MarineRocket            // Rocket Launcher Marine
MarineSSG               // Super Shotgun Marine
MarineShotgun           // Shotgun Marine
ScriptedMarine          // Marine (No Attack)

Explosives

ArachnotronPlasma       // Arachnotron Plasma Bolt
ArchvileFire            // Fire
BaronBall               // Baron/Hell Knight Fireball
CacodemonBall           // Cacodemon Fireball
BFGBall                 // BFG Plasma Ball
BFGExtra                // BFG Hit Animation
BulletPuff              // Bullet Puff
DoomImpBall             // Imp Fireball(Doom)
FatShot                 // Mancubus Fireball
PlasmaBall              // Blue Plasma Bolt
RevenantTracer          // Revenant Missile
RevenantTracerSmoke     // Revenant Homing Missile Trail
Rocket                  // Fired Rocket

Pickups

Weapons

BFG9000                 // BFG 9000
Chaingun                // Chaingun
Chainsaw                // Chainsaw
Fist                    // Punch (yes thats right)
Pistol                  // Pistol
PlasmaRifle             // Plasma Gun
RocketLauncher          // Rocket Launcher
Shotgun                 // Shotgun
SuperShotgun            // Double-barreled Shotgun

Ammo

Backpack                // Backpack (Increase carrying capacity)
Cell                    // Cell
CellPack                // Cell Pack
Clip                    // Ammo Clip
ClipBox                 // Box of Bullets
RocketAmmo              // Rocket
RocketBox               // Box of Rockets
Shell                   // 4 Shells
ShellBox                // Box of Shells

Powerups

Allmap                  // Computer Area Map
ArmorBonus              // Armor Helmet
Berserk                 // Berserk Pack (Full Health+Super Strength)
BlueArmor               // Heavy Armor
BlurSphere              // Partial Invisibility
GreenArmor              // Light Armor
HealthBonus             // Health Potion
Infrared                // Light-Amp Goggles
InvulnerabilitySphere   // Invulnerability
Medikit                 // Medikit(+25 Health)
Megasphere              // Megasphere (+200 Health/Armor)
RadSuit                 // Radiation Suit
Soulsphere              // Soul Sphere (+100 Health)
Stimpack                // Stimpack(+10 Health)

Keys

BlueCard                // Blue Keycard
BlueSkull               // Blue Skull Key
RedCard                 // Red Keycard
RedSkull                // Red Skull Key
YellowCard              // Yellow Keycard
YellowSkull             // Yellow Skull Key

Props

Tech

Column                  // Mini Tech Light
BurningBarrel           // Barrel Fire
ExplosiveBarrel         // Exploding Barrel(Doom)
TechLamp                // Small Tech Lamp
TechLamp2               // Large Tech Lamp
TechPillar              // Tech Column

Hell

BigTree                 // Big Scorched Tree
BlueTorch               // Large Blue Torch
Candelabra              // Candelabra
Candlestick             // Candle
EvilEye                 // Floating Eye aboove Candle
FloatingSkull           // Floating Skulls
GreenTorch              // Large Green Torch
HeadCandles             // Skulls with Candles
HeadOnAStick            // Stick with Impaled Head
HeadsOnAStick           // Stick with several Impaled Heads
HeartColumn             // Green Pillar with Heart
RedTorch                // Large Red Torch
ShortBlueTorch          // Small Blue Torch
ShortGreenColumn        // Short Green Pillar
ShortGreenTorch         // Small Gree Torch
ShortRedColumn          // Short Red Pillar
ShortRedTorch           // Small Red Torch
SkullColumn             // Red Pillar with Skull
Stalagtite              // Stalagtite (On Floor)
TallGreenColumn         // Tall Green Pillar
TallRedColumn           // Tall Red Pillar
TorchTree               // Small Burned Tree

Corpse

DeadCacodemon           // Cacodemon Corpse
DeadDemon               // Demon Corpse
DeadDoomImp             // Imp Corpse(Doom)
DeadLostSoul            // Lost Soul Corpse (If you give it one)
DeadMarine              // Marine Corpse
DeadShotgunGuy          // Sergeant Corpse
DeadZombieMan           // Trooper Corpse
GibbedMarine            // Gibbed Marine Corpse
GibbedMarineExtra       // Gibbed Marine Corpse 2

Gore

BloodyTwitch            // Twitching Hanging Body
BrainStem               // Brains
ColonGibs               // Blood Pool with skin
DeadStick               // Dead Impaled Body
HangBNoBrain            // Hanging Body (Missing Brain)
HangNoGuts              // Hanging Body (Missing Insides)
HangTLookingDown        // Hanging Torso looking down
HangTLookingUp          // Hanging Torso looking up
HangTNoBrain            // Hanging Torso (Missing Brain)
HangTSkull              // Hanging Torso (Exposed Brain)
LiveStick               // Twitching Impaled Body
Meat2                   // Hanging Body
Meat3                   // Hanging Body with missing leg
Meat4                   // Hanging Torso
Meat5                   // Hanging Leg
NonsolidMeat2           // Hanging Body (Not Blocking)
NonsolidMeat3           // Hanging Body with missing leg (Not Blocking)
NonsolidMeat4           // Hanging Torso (Not Blocking)
NonsolidMeat5           // Hanging Leg (Not Blocking)
NonsolidTwitch          // Twitching Hanging Body (Not Blocking)
SmallBloodPool          // Small Blood Pool

Misc

BossBrain               // Romero Head
BossEye                 // Spawn Cube Shooter
BossTarget              // Spawn Cube Landing Spot (Spawn these before you
                           spawn the shooter or it won't spit cubes!)
SpawnShot               // Spawn Cube
SpawnFire               // Spawn Cube Teleport Fire
CommanderKeen           // Hanging Commander Keen
DoomPlayer              // Marine (Player-Controlled)
DoomUnusedStates        // A placeholder for some Dehacked-only states

Heretic

Characters

Beast                   // Weredragon
BossSpot                // D'Sparil Teleport Spot(Spawn these before D'Sparil or he won't teleport!)
Chicken                 // Chicken
Feather                 // Chicken Feather
Clink                   // SabreClaw
Ironlich                // Iron Lich
Knight                  // Undead Knight
KnightGhost             // Undead Knight Ghost
Minotaur                // Maulotaur
Mummy                   // Golem
MummyGhost              // Golem Ghost
MummyLeader             // NitroGolem (Fires Screaming Heads)
MummyLeaderGhost        // NitroGolem Ghost
MummySoul               // Golem Soul (Appears when Golem is killed)
Snake                   // Ophidian
Sorcerer1               // D'Sparil on Serpent
Sorcerer2               // D'Sparil on Foot
Sorcerer2FX1            // D'Sparil Staff Blast
Sorcerer2FX2            // Wizard Spawner
Sorcerer2FXSpark        // Staff Blast Spark
Sorcerer2Telefade       // D'Sparil Teleport Animation
SorcererFX1             // Serpent Fireball
Wizard                  // Disciple of D'Sparil
HereticImp              // Gargoyle
HereticImpLeader        // Gargoyle (Throws Fireballs)
HereticImpChunk1        // Gargoyle Meat Chunk
HereticImpChunk2        // Gargoyle Meat Chunk 2

Explosives

Note: GoldWandFX1 and MaceFX1 are not used in the standard game.

BeastBall               // Weredragon Fireball
BlasterFX1              // Tomed Dragon Claw Shot (Spawns 8 Rippers on impact)
BlasterPuff1            // Dragon Claw Puff (Hit wall)
BlasterPuff2            // Dragon Claw Puff (Hit actor)
BlasterSmoke            // Tomed Dragon Claw Trail
CrossbowFX1             // Main Crossbow Shot
CrossbowFX2             // Tomed Crossbow Shot
CrossbowFX3             // Secondary Crossbow Shot
CrossbowFX4             // Tomed Crossbow Trail
EggFX                   // Morph Ovum Shot
GauntletPuff1           // Gauntlet Puff
GauntletPuff2           // Tomed Gauntlet Puff
GoldWandFX1             // Small Wand Shot
GoldWandFX2             // Tomed Wand Shot
GoldWandPuff1           // Wand Puff
GoldWandPuff2           // Tomed Wand Puff
HeadFX1                 // Ice Ball (Spawns 8 HeadFX2s on impact)
HeadFX2                 // Ice Shard
HeadFX3                 // Fire Pillar
HereticImpBall          // Heretic Imp Fireball
HornRodFX1              // Hellstaff Shot
HornRodFX2              // Tomed Hellstaff Shot
KnightAxe               // Green Knight Axe
MaceFX1                 // Small Mace Sphere
MaceFX2                 // Medium Mace Sphere (Bounces twice; spawns 2 MaceFX3s on each bounce)
MaceFX3                 // Slow Small Mace Sphere
MaceFX4                 // Tomed Mace Sphere of DEATH
MinotaurFX1             // Maulotaur Fireball
MinotaurFX2             // Maulotaur Floor Fire Attack (Spawns MinotaurFX3)
MinotaurFX3             // Maulotaur Floor Fire
MummyFX1                // Screaming Homing Head
PhoenixFX1              // Phoenix Rod Shot
PhoenixFX2              // Tomed Phoenix Rod Fire
PhoenixPuff             // Smoke
Puffy                   // Staff Puff
RainPillar              // Tomed Hellstaff Rain Drop
RedAxe                  // Red Knight Axe (Trails Blood Splats)
Ripper                  // Ripping Sphere
SnakeProjA              // Ophidian Ice Shot
SnakeProjB              // Ophidian Fire Shot
WizardFX1               // Disciple Shot
Whirlwind               // Tornado

Pickups

ActivatedTimeBomb       // Active Time Bomb
ArtiEgg                 // Morph Ovum
ArtiFly                 // Wings of Wrath
ArtiHealth              // Quartz Flask
ArtiInvisibility        // Shadow Sphere
ArtiInvulnerability     // Ring of Invincibility/Icon of the Defender
ArtiSuperHealth         // Mystic Urn
ArtiTimeBomb            // Time Bomb of the Ancients
ArtiTomeOfPower         // Tome of Power
ArtiTorch               // Torch
BagOfHolding            // Bag of Holding
Blaster                 // Dragon Claw
BlasterAmmo             // Claw Orb
BlasterHefty            // Energy Orb
Crossbow                // Ethereal Crossbow
CrossbowAmmo            // Ethereal Arrows
CrossbowHefty           // Quiver of Ethereal Arrows
CrystalVial             // Crystal Vial
EnchantedShield         // Enchanted Shield (200 Armor)
Gauntlets               // Gauntlets of the Necromancer
GoldWand                // Elf Wand
GoldWandAmmo            // Wand Crystal
GoldWandHefty           // Crystal Geode
KeyBlue                 // Blue Key
KeyGreen                // Green Key
KeyYellow               // Yellow Key
Mace                    // Firemace
MaceAmmo                // Firemace Spheres (Small)
MaceHefty               // Firemace Spheres (Big)
MaceSpawner             // Spawns Firemace
PhoenixRod              // Phoenix Rod
PhoenixRodAmmo          // Flame Orb
PhoenixRodHefty         // Inferno Orb
SilverShield            // Silver Shield (100 Armor)
SkullRod                // Hellstaff
SkullRodAmmo            // Lesser Runes
SkullRodHefty           // Greater Runes
Staff                   // Staff
StaffPuff               // Staff Puff
StaffPuff2              // Tomed (Electric) Staff Puff
SuperMap                // Map Scroll
Beak                    // Chicken Beak
BeakPuff                // Chicken Beak Puff

Props

Barrel                  // Wooden Barrel
BloodySkull             // Bloody Skull
BrownPillar             // Brown Column
Chandelier              // Chandelier
FireBrazier             // Fire Brazier
HangingCorpse           // Hanging Tied-up Body
KeyGizmo                // Serpent Holding Orb (Blue)
KeyGizmoBlue            // Serpent Holding Orb (Blue)
KeyGizmoFloat           // Floating Orb (Blue)
KeyGizmoGreen           // Serpent Holding Orb (Green)
KeyGizmoYellow          // Serpent Holding Orb (Yellow)
Moss1                   // Big Moss
Moss2                   // Small Moss
Pod                     // Exploding Pod
PodGenerator            // Pod Generator
PodGoo                  // Pod Piece
SerpentTorch            // Serpent Torch
SkullHang35             // Skull on Shorter Rope
SkullHang45             // Skull on Short Rope
SkullHang60             // Skull on Long Rope
SkullHang70             // Skull on Longer Rope
SmallPillar             // Short Pillar
SoundWaterfall          // Waterfall Sound
SoundWind               // Wind Sound
StalactiteLarge         // Large Stalagtite (On Floor)
StalactiteSmall         // Small Stalagtite (On Floor)
StalagmiteLarge         // Large Stalagmite (On Ceiling)
StalagmiteSmall         // Small Stalagmite (On Ceiling)
TeleGlitter1            // TeleGlitter (Red)
TeleGlitter2            // TeleGlitter (Blue)
TeleGlitterGenerator1   // TeleGlitter Generator (Red)
TeleGlitterGenerator2   // TeleGlitter Generator (Blue)
Volcano                 // Volcano
VolcanoBlast            // Big Volcano Fireball
VolcanoTBlast           // Small Volcano Fireball
WallTorch               // Wall-mounted Torch


Misc

ChickenPlayer           // Chicken (Player-Controlled)
HereticPlayer           // Heretic
HereticWeapon           // Base Class for Heretic Weapons

Hexen

Characters

Minions

Bishop                  // Bishop
BishopBlur              // Bishop Strafing Blur
BishopPainBlur          // Bishop Pain Blur
BishopPuff              // Bishop Smoke (Released when Bishop is killed)
Centaur                 // Centaur
CentaurLeader           // Slaughtaur
CentaurMash             // Translucent Centaur (Usually spawned by Korax)
CentaurShield           // Centaur Shield
CentaurSword            // Centaur Sword
Demon1                  // Green Chaos Serpent
Demon1Chunk1            // Green Chaos Serpent Right Arm
Demon1Chunk2            // Green Chaos Serpent Left Arm
Demon1Chunk3            // Green Chaos Serpent Small Meat Chunk
Demon1Chunk4            // Green Chaos Serpent Medium Meat Chunk
Demon1Chunk5            // Green Chaos Serpent Medium Bloody Meat Chunk
Demon1Mash              // Translucent Green Chaos Serpent (Usually spawned by Korax)
Demon2                  // Brown Chaos Serpent
Demon2Chunk1            // Brown Chaos Serpent Right Arm
Demon2Chunk2            // Brown Chaos Serpent Left Arm
Demon2Chunk3            // Brown Chaos Serpent Small Meat Chunk
Demon2Chunk4            // Brown Chaos Serpent Medium Meat Chunk
Demon2Chunk5            // Brown Chaos Serpent Medium Bloody Meat Chunk
Demon2Mash              // Translucent Brown Chaos Serpent (Usually spawned by Korax)
DemonChunk              // Base Class for Chaos Serpent Meat Chunks
Ettin                   // Ettin
EttinMace               // Ettin Mace
EttinMash               // Translucent Ettin (Usually spawned by Korax)
FireDemon               // Afrits
FireDemonMissile        // Afrits Shot
FireDemonRock1          // Afrits Ball Piece
FireDemonRock2          // Afrits Ball Piece 2
FireDemonRock3          // Afrits Ball Piece 3
FireDemonRock4          // Afrits Ball Piece 4
FireDemonRock5          // Afrits Ball Piece 5
FireDemonSplotch1       // Afrits Corpse Piece
FireDemonSplotch2       // Afrits Corpse Piece 2
IceGuy                  // Wendigo
IceGuyBit               // Wendigo Piece
IceGuyWisp1             // Medium Wendigo Wisp
IceGuyWisp2             // Small Wendigo Wisp
Serpent                 // Stalker (Waterlurker)
SerpentGib1             // Stalker gib 1
SerpentGib2             // Stalker gib 1
SerpentGib3             // Stalker gib 1
SerpentHead             // Stalker's head (when gibbed)
SerpentLeader           // Slime firing Stalker
Wraith                  // Reaver (Wraith)
WraithBuried            // Buried Reaver
WraithFX3               // Reaver melee attack effect
WraithFX4               // Dripping effect for Reaver
WraithFX5               // Dripping effect for Reaver

Bosses

Dragon                  // Death Wyvern
ClericBoss              // Traductus (Cleric Boss)
FighterBoss             // Zedek (Fighter Boss)
MageBoss                // Menelkir (Mage Boss
Heresiarch              // Heresiarch
SorcBall                // Base Class for Heresiarch Floating Cubes
SorcBall1               // Purple Heresiarch Floating Cube
SorcBall2               // Blue Heresiarch Floating Cube
SorcBall3               // Green Heresiarch Floating Cube
SorcFX1                 // Heresiarch Bouncing Flaming Head
SorcFX2                 // Heresiarch Invulnerability Effect
SorcFX2T1               // Heresiarch Invulnerability Effect (Translucent)
SorcFX3                 // Heresiarch Bishop Spawner
SorcFX3Explosion        // Heresiarch Bishop Spawner Explosion
SorcFX4                 // Heresiarch Exploding Ball
SorcSpark1              // Heresiarch Spell-Casting Spark
Korax                   // Korax
KoraxBolt               // Korax Command Bolt (Rises to ceiling)
KoraxSpirit             // Korax Spirit (Spawned When Korax is killed)

Special

BatSpawner              // Bat Spawner (Spawns Bats when activated)
Bat                     // Bat
MinotaurFriend          // Dark Servant
MinotaurSmoke           // Smoke for summoning the Dark Servant
MinotaurSmokeExit       // Dark Servant Exit Smoke
Pig                     // Pig


Explosives

Arrow                   // Arrow projectile (ACS)
AxeBlood                // Axe Blood Splat
AxePuff                 // Axe Puff
AxePuffGlow             // Charged Axe Puff (Electric)
BishopFX                // Homing Bishop Shot
BlastEffect             // Disc of Repulsion Effect
CentaurFX               // Slaughtaur Shot
CircleFlame             // Firestorm Circle Flame
CFlameFloor             // Firestorm Trail
CFlameMissile           // Firestorm Shot
CStaffMissile           // Serpent Staff Shot
CStaffPuff              // Serpent Staff Melee Puff
Dart                    // Dart projectile (ACS)
Demon1FX1               // Green Chaos Serpent Fireball
Demon2FX1               // Brown Chaos Serpent Gas Ball
DragonExplosion         // Death Wyvern Fireball Explosion
DragonFireball          // Death Wyvern Fireball
FireBall                // Fireball projectile (for use by ACS)
FireBomb                // Flechette (Hangs in air, Explodes)
FlamePuff               // Firestorm Flame
FlamePuff2              // Firestorm Flame (Lasts longer)
FrostMissile            // Frost Shard
FSwordFlame             // Quietus Flame
FSwordMissile           // Quietus Shot (Spawns FSwordFlame on impact)
HammerMissile           // Hammer Shot
HammerPuff              // Hammer Puff
HolyMissile             // Wraithverge Shot (Spawns 4 HolySpirit actors after
                        // travelling a short distance)
HolyMissilePuff         // Wraithverge Trail
HolyPuff                // Spirit Damage Puff (Spawned when Spirit damages actor)
HolySpirit              // Spirit
HolyTail                // Spirit Tail
HolyTailTrail           // Spirit Tail Trail
IceFXPuff               // Wendigo Shot Trail
IceGuyFX                // Wendigo Shot (Spawns IceGuyFX2 on impact)
IceGuyFX2               // Wendigo Shot Shard
IceShard                // Ice Shard
LightningCeiling        // Arc Of Death Shot (Ceiling)
LightningFloor          // Arc Of Death Shot (Floor)
LightningZap            // Arc Of Death Shot (Center)
MageStaffFX2            // Bloodscourge Shot
MageWandMissile         // Sapphire Wand Shot
MageWandSmoke           // Sapphire Wand Trail
PoisonBag               // Flechette (Bursts into Poison Cloud)
PoisonCloud             // Poison Cloud (Spawned by Poison Mushrooms or Cleric
                        // Flechette)
PoisonDart              // Poison dart projectile (ACS)
PorkFX                  // Porkulator Shot
ProjectileBlade         // Blade projectile (ACS)
PunchPuff               // Fighter's Fist Puff
RipperBall              // Ripper projectile (ACS)
SerpentFX               // Stalker's slime projectile
TelOtherFX1             // Banishment device effect
TelOtherFX2             // Banishment device effect
TelOtherFX3             // Banishment device effect
TelOtherFX4             // Banishment device effect
TelOtherFX5             // Banishment device effect
ThrowingBomb            // Flechette (Bounces around, Explodes)
WraithFX1               // Reaver's projectile
WraithFX2               // Sizzle for Reaver's projectile

Pickups

Weapons

BloodscourgeDrop        // Dropped Bloodscourge Pieces
QuietusDrop             // Dropped Quietus Pieces
WraithvergeDrop         // Dropped Wraithverge Pieces (Spawned by dying player)
CWeapFlame              // Firestorm
CWeapMace               // Mace (Cannot be spawned)
CWeapStaff              // Serpent Staff
CWeapWraithverge        // Wraithverge (Cannot be spawned)
CWeaponPiece1           // Wraithverge Piece (Top)
CWeaponPiece2           // Wraithverge Piece (Center)
CWeaponPiece3           // Wraithverge Piece (Bottom)
FWeapAxe                // Timon's Axe
FWeapFist               // Fighter's Fists (Cannot be spawned)
FWeapHammer             // Hammer of Retribution
FWeapQuietus            // Quietus (Cannot be spawned)
FWeaponPiece1           // Quietus Piece (Top)
FWeaponPiece2           // Quietus Piece (Center)
FWeaponPiece3           // Quietus Piece (Bottom)
MWeapBloodscourge       // Bloodscourge (Cannot be spawned)
MWeapFrost              // Frost Shards (Weapon)
MWeapLightning          // Arc Of Death
MWeapWand               // Sapphire Wand (Cannot be spawned)
MWeaponPiece1           // Bloodscourge Piece (Top)
MWeaponPiece2           // Bloodscourge Piece (Center)
MWeaponPiece3           // Bloodscourge Piece (Bottom)
Mana1                   // Blue Mana
Mana2                   // Green Mana
Mana3                   // Combined Mana

Armour

AmuletOfWarding         // Amulet Of Warding
FalconShield            // Falcon Shield
MeshArmor               // Mesh Armor
PlatinumHelm            // Platinum Helm

Inventory

ArtiBlastRadius         // Disc of Repulsion
ArtiBoostArmor          // Dragonskin Bracers (+4 AC Hexen, +50 Armor any other game)
ArtiBoostMana           // Krater of Might
ArtiDarkServant         // Dark Servant artifact
SummoningDoll           // Summoning projectile for Dark Servant
ArtiHealingRadius       // Mystic Ambit Incant
ArtiPoisonBag           // Flechette Pickup (Add 1, 2, or 3 to the end when using
                        // CheckInventory for Cleric, Mage, or Fighter Flechettes
                        // respectively.)
ArtiPork                // Porkulator
Snout                   // Pig Snout
SnoutPuff               // Pig Snout Puff
ArtiSpeedBoots          // Boots of speed artifact
ArtiTeleport            // Chaos Device
ArtiTeleportOther       // Banishment device artifact

Quest

PuzzBook1               // Daemon Codex (Book)
PuzzBook2               // Liber Oscura (Book 2)
PuzzCWeapon             // Holy Relic
PuzzFWeapon             // Glaive Seal
PuzzFlameMask           // Flame Mask
PuzzGear1               // Clock Gear 1
PuzzGear2               // Clock Gear 2
PuzzGear3               // Clock Gear 3
PuzzGear4               // Clock Gear 4
PuzzGemBig              // Heart of D'Sparil
PuzzGemBlue1            // Sapphire Planet
PuzzGemBlue2            // Sapphire Planet 2
PuzzGemGreen1           // Emerald Planet
PuzzGemGreen2           // Emerald Planet 2
PuzzGemRed              // Ruby Planet
PuzzMWeapon             // Sigil of the Magus
PuzzSkull               // Yorick's Skull

Keys

KeyAxe                  // Axe Key
KeyCastle               // Castle Key
KeyCave                 // Cave Key
KeyDungeon              // Dungeon Key
KeyEmerald              // Emerald Key
KeyFire                 // Fire Key
KeyHorn                 // Horn Key
KeyRusted               // Rusted Key
KeySilver               // Silver Key
KeySteel                // Steel Key
KeySwamp                // Swamp Key

Props

FX

FlameLarge              // Large Flame
FlameLargeTemp          // Large Flame (Disappears)
FlameSmall              // Small Flame
FlameSmallTemp          // Small Flame (Disappears)
DirtClump               // Dirt clump (used by the thrust spike)
ThrustFloorDown         // Thrust spike (starting state: down)
ThrustFloorUp           // Thrust spike (starting state: up)
FogPatchLarge           // Large Fog Cloud
FogPatchMedium          // Medium Fog Cloud
FogPatchSmall           // Small Fog Cloud
FogSpawner              // Fog Spawner (Spawns Fog Clouds when Activated)
HWaterDrip              // Water drip (added in 2.0.62)
Leaf1                   // Leaf
Leaf2                   // Leaf 2
LeafSpawner             // Leaf Spawner
Bat                     // Bat
BatSpawner              // Bat Spawner

Nature

TreeDestructible        // Gray Tree (Breakable)
ZLog                    // Tree Log
ZMossCeiling1           // Big Moss
ZMossCeiling2           // Small Moss
ZPoisonShroom           // Poison Mushroom (Releases Poison Cloud upon Death)
ZRock1                  // Rock
ZRock2                  // Rock 2
ZRock3                  // Rock 3
ZRock4                  // Rock 4
ZRockBlack              // Gray Rock
ZRockBrown1             // Large Brown Rock
ZRockBrown2             // Medium Brown Rock
ZRubble1                // Medium Rubble
ZRubble2                // Small Rubble
ZRubble3                // Small Rubble 2
ZShroomLarge1           // Large Mushroom 1
ZShroomLarge2           // Large Mushroom 2
ZShroomLarge3           // Large Mushroom 3
ZShroomSmall1           // Small Mushroom 1
ZShroomSmall2           // Small Mushroom 2
ZShroomSmall3           // Small Mushroom 3
ZShroomSmall4           // Small Mushroom 4
ZShroomSmall5           // Small Mushroom 5
ZShrub1                 // Small Shrub
ZShrub2                 // Large Shrub
ZStalactiteIceLarge     // Large Icicle (On Floor)
ZStalactiteIceMedium    // Medium Icicle (On Floor)
ZStalactiteIceSmall     // Small Icicle (On Floor)
ZStalactiteIceTiny      // Tiny Icicle (On Floor)
ZStalactiteLarge        // Large Stalactite (On Floor)
ZStalactiteMedium       // Medium Stalactite (On Floor)
ZStalactiteSmall        // Small Stalactite (On Floor)
ZStalagmiteIceLarge     // Large Icicle (On Ceiling)
ZStalagmiteIceMedium    // Medium Icicle (On Ceiling)
ZStalagmiteIceSmall     // Small Icicle (On Ceiling)
ZStalagmiteIceTiny      // Tiny Icicle (On Ceiling)
ZStalagmiteLarge        // Large Stalagmite (On Ceiling)
ZStalagmiteMedium       // Medium Stalagmite (On Ceiling)
ZStalagmitePillar       // Stalagmite/Stalagtite Column
ZStalagmiteSmall        // Small Stalagmite (On Ceiling)
ZStumpBare              // Broken Tree Stump
ZStumpBurned            // Burned Tree Stump
ZStumpSwamp1            // Shorter Swamp Tree Stump
ZStumpSwamp2            // Short Swamp Tree Stump
ZSwampVine              // Swamp Vine
ZTree                   // Tree
ZTreeDead               // Tree (Smaller Bounding Box)
ZTreeGnarled1           // Gnarled Tree
ZTreeGnarled2           // Gnarled Tree 2
ZTreeLarge1             // Large Tree
ZTreeLarge2             // Large Tree 2
ZTreeSwamp120           // Tall Swamp Tree
ZTreeSwamp150           // Taller Swamp Tree
ZXmasTree               // Christmas Tree (Shootable, Explodes when destroyed with 
                        // Fire Weapon)

Dungeon

ZChainBit32             // Short Chain Segment
ZChainBit64             // Long Chain Segment
ZChainEndHeart          // Hook with Meat
ZChainEndHook1          // Large Hook
ZChainEndHook2          // Small Hook
ZChainEndSkull          // Hook with Skull
ZChainEndSpike          // Spike Ball
ZIronMaiden             // Iron Maiden

Palace

BrassTorch              // Brass Torch
ZArmorChunk             // Armor Piece
ZBannerTattered         // Tattered Banner
ZBarrel                 // Wooden Barrel
ZBell                   // Bell (Shootable, Rings When Hit)
ZBlueCandle             // Blue Candle
ZBucket                 // Hanging Bucket
ZCandle                 // Candles
ZChandelier             // Chandelier
ZChandelierUnlit        // Chandelier (Not lit)
ZFireBull               // Fire Bull
ZFireBullUnlit          // Fire Bull (Not Lit)
ZGemPedestal            // Pedestal (Uses Heart of D'Sparil)
ZStatueGargoyleBlueShort // Gargoyle Statue (Short, Ice)
ZStatueGargoyleBlueTall // Gargoyle Statue (Tall, Ice)
ZStatueGargoyleDarkRedShort // Gargoyle Statue (Short, Fire/Stone)
ZStatueGargoyleDarkRedTall // Gargoyle Statue (Tall, Fire/Stone)
ZStatueGargoyleGreenShort // Gargoyle Statue (Short, Stone)
ZStatueGargoyleGreenTall // Gargoyle Statue (Tall, Stone)
ZStatueGargoyleRedShort // Gargoyle Statue (Short, Fire)
ZStatueGargoyleRedTall  // Gargoyle Statue (Tall, Fire)
ZStatueGargoyleRustShort // Gargoyle Statue (Short, Rusted Metal)
ZStatueGargoyleRustTall // Gargoyle Statue (Tall, Rusted Metal)
ZStatueGargoyleStripeTall // Gargoyle Statue (Tall, Wood/Stone)
ZStatueGargoyleTanShort // Gargoyle Statue (Short, Wood)
ZStatueGargoyleTanTall  // Gargoyle Statue (Tall, Wood)
ZSuitOfArmor            // Suit of Armor (Breakable, May Contain Items)
ZTwinedTorch            // Twined Torch
ZTwinedTorchUnlit       // Twined Torch (Not Lit)
ZVasePillar             // Vase (On Pedestal)
ZWallTorch              // Wall Torch
ZWallTorchUnlit         // Wall Torch (Not Lit)
ZWingedStatue           // Winged Statue
ZWingedStatueNoSkull    // Winged Statue Missing Skull (Uses Yorick's Skull)

Kitchen

Pottery1                // Tall Pottery (Breakable, May Contain Items)
Pottery2                // Medium Pottery (Breakable, May Contain Items)
Pottery3                // Short Pottery (Breakable, May Contain Items)
PotteryBit              // Shattered Pottery Piece
TableShit1              // Large Mug
TableShit10             // Meat Cleaver
TableShit2              // Medium Mug
TableShit3              // Tall Unlit Candle with Webbing
TableShit4              // Medium Unlit Candle
TableShit5              // Tall Unlit Candle
TableShit6              // Spilled Goblet
TableShit7              // Goblet
TableShit8              // Short Goblet
TableShit9              // Short Goblet with Silver Ends
ZCauldron               // Cauldron
ZCauldronUnlit          // Cauldron (Not Lit)

Death

BloodPool               // Pool of Blood
CorpseBit               // Corpse Piece
CorpseBloodDrip         // Blood Drop
ZCorpseHanging          // Corpse (Hanging from Chain)
ZCorpseKabob            // Corpse (Impaled)
ZCorpseLynched          // Corpse (Hanging)
ZCorpseLynchedNoHeart   // Corpse (Hanging, Bleeding/Missing Heart)
ZCorpseSitting          // Corpse (Sitting, Breakable)
ZCorpseSleeping         // Corpse (Sleeping)
ZTombstoneBigCross      // Tombstone (Cross, Blank, Facing Left)
ZTombstoneBrianP        // Tombstone (Small Cross, BRIAN P, Facing Right)
ZTombstoneBrianR        // Tombstone (Cross+Circle, BRIAN R, Facing Left)
ZTombstoneCrossCircle   // Tombstone (Cross+Circle, Blank, Facing Right)
ZTombstoneRIP           // Tombstone (Cross, RIP, Facing Right)
ZTombstoneShane         // Tombstone (Cross, SHANE, Facing Right)
ZTombstoneSmallCross    // Tombstone (Small Cross, Blank, Facing Left)

Misc

ClericPlayer            // Parias (Cleric)
ClericWeapon            // Base Class for Cleric Weapons
ClericWeaponPiece       // Base class for Wraithverge Pieces
FighterPlayer           // Baratus (Fighter)
FighterWeapon           // Base Class for Fighter Weapons
FighterWeaponPiece      // Base Class for Quietus Pieces
MagePlayer              // Daedolon (Mage)
MageWeapon              // Base Class for Mage Weapons
MageWeaponPiece         // Base Class for Bloodscourge Pieces
PigPlayer               // Pig (Player-Controlled)
PuzzleItem              // Base Class for Puzzle Items
FireThing               // Fire Skull Thing
TeleSmoke               // Teleporter Smoke


Strife

Monsters

The Order

Acolyte		//Standard Trooper Enemy
AcolyteTan	//Standard Trooper Enemy
AcolyteRed	//Low-rank officer Enemy that is Red
AcolyteRust	//Guard Enemy that is Brown
AcolyteGray	//Low-rank officer Enemy that is Dark Grey
AcolyteDGreen	//Sewer Guard Enemy that is Dark Green and Drops the Guard Uniform Item
AcolyteGold	//Elite Guard Enemy that is Gold
AcolyteLGreen	//Overseer Enemy that is Bright Green
AcolyteBlue	//Scanner Trooper Enemy that is Teal
AcolyteShadow	//Standard Trooper Enemy that is Translucent
AcolyteToBe	//An Incomplete Acolyte that does nothing when attacked, gibs when killed, talks like a peasant

The Resistance

Macil1		//The leader of The Front, Macil, found in Map03, invulnerable
Macil2		//The leader of The Front, Macil, acts like a Spectre but requires Sigil2 or stronger to take damage
Rebel		//Standard Front Soldier (Can not be talked to)
Rebel1		//Standard Front Soldier
Rebel2		//Standard Front Soldier that Guards Irale's Shop
Rebel3		//Standard Front Soldier
Rebel4		//Standard Front Soldier
Rebel5		//Standard Front Soldier
Rebel6		//Standard Front Soldier
RatBuddy	//A rat that is invulnerable, not a monster

The Oppressed

Beggar		//Beggar that can not be talked to
Beggar1		//Macguffin
Beggar2		//Underground Beggar
Beggar3		//Underground Beggar
Beggar4		//Underground Beggar
Beggar5		//Underground Beggar
Merchant	//Weapons Merchant that can not be talked to
WeaponSmith	//Weapons Merchant from Map 02
BarKeep		//The Tavern Bartender from Map 02
Armorer		//Armor Merchant from Map 02
Medic		//Hospital Medic from Map 02
Peasant		//Beige Peasant that can not be talked to
Peasant1	//Beige Peasant
Peasant2	//Arion, the Governor's Secretary
Peasant3	//Ulaine, the info guy
Peasant4	//Harris
Peasant5	//Red Peasant
Peasant6	//Red Peasant
Peasant7	//Gray Peasant
Peasant8	//Gray Peasant
Peasant9	//Gray Peasant
Peasant10	//Rowan
Peasant11	//Geoff
Peasant12	//Brown Peasant
Peasant13	//Irale
Peasant14	//Dark Green Peasant
Peasant15	//Dark Green Peasant
Peasant16	//Peasant Watching Sewer Overflow Gate
Peasant17	//Light Green Peasant
Peasant18	//Light Green Peasant
Peasant19	//Gold Peasant
Peasant20	//Gold Peasant
Peasant21	//Gold Peasant
Peasant22	//Governor Mourel

The Antagonists

AlienSpectre1		// Transluscent, floating blob that can only be killed with the sigil, fires Sigil1 blasts
AlienSpectre2		// fires Sigil2 blasts
AlienSpectre3		// fires Sigil3 blasts
AlienSpectre4		// fires Sigil4 blasts
AlienSpectre5		// fires Sigil5 blasts
AlienChunkSmall		// Spectre Gibs
AlienChunkLarge		// More spectre gibs
EntityBoss		// Super spectre, uses all 5 sigils and breaks into:
EntitySecond		// on death. When all these are gone, level ends.
EntityNest		// Entity Nest decoration
EntityPod		// Spawns Super Spectre
Loremaster		// Flies around, uses grappler
Oracle			// Some sort of puppet that talks
Programmer		// Uses an anti grav platform, rains Sigil 1 lightning
ProgrammerBase		// Gibs from the above
ProgLevelEnder		// Fades to black smoothly and ends the level
StrifeBishop		// Tall, cybernetic boss with a rocket launcher that has a homing ability
KneelingGuy		// Holographic projection of a minion, device is tall enough to block movement but short enough to jump over

The Machines

Sentinel		// Small floating Robot, fires lasers
Crusader		// Large, lumbering assault robot. Resembles Ed 209
Inquisitor		// Towering mech, flies, throws nasty grenades
InquisitorArm		// Junk from the above when it explodes
Stalker			// Small, spider like robot, crawls along the ceiling and drops on your head
CeilingTurret		// Defensive turret, minor threat
Templar			// A human supported by a mechanical bio-suit. Fires mauler.
Reaver			// Nasty, quick robot that uses a shotgun and rips you up in melee

Explosives

FastFlameMissile		// Flamethrower effect used by Crusader and Flamethrower weapon
CrusaderMissile			// Missile effect used by Crusader, this is a tri-missile pyramid attack
InquisitorShot			// Shotgun/rifle attack from Inquisitor
LoreShot			// A grappling hook. Thrusts target in the opposite direction that it moves
LoreShot2 			// Grappling hook chain link
SentinelFX1			// Sentinel firing animation - does no damage
SentinelFX2			// Sentinel firing animation and sound FX, does damage/disintegration
SpectralLightningBase		//
SpectralLightningDeath1		//
SpectralLightningDeath2		//
SpectralLightningDeathShort	//
SpectralLightningBall1		// Sigil3 firing animation
SpectralLightningBall2		// Sigil3 firing animation
SpectralLightningH1		// Sigil2 firing animation
SpectralLightningH2		// Sigil2 firing animation
SpectralLightningH3		// Sigil2 firing animation
SpectralLightningHTail		// Sigil2 tail animation, does no damage
SpectralLightningBigBall1	// Sigil5 firing animation
SpectralLightningBigBall2	// Sigil5 firing animation
SpectralLightningV1		// Sigil4 firing animation
SpectralLightningV2		// Sigil4 firing animation
SpectralLightningSpot		// Sigil1 firing animation
SpectralLightningBigV1		// Sigil4 firing animation, used by AlienSpectre4
SpectralLightningBigV2		// Sigil4 firing animation, used by AlienSpectre4
BishopMissile			// Bishop Missile firing animation, has homing ability
StrifeZap1			// Effect of electric bolt when it hits an object
ElectricBolt			// Fires an Electric Bolt that does extra damage to mechanical enemies
PoisonBolt			// Fires a poison bolt that instantly kills human targets, ineffective against everything else
RocketTrail			// Rocket trail animation for the mini missile
MiniMissilePuff			// Smoke puff animation for the mini missile
MiniMissile			// Fires a missile
FlameMissile			// Fires a flamethrower projectile
MaulerPuff			// Animation of Mauler primary mode fire
MaulerTorpedo			// Animation of Mauler alternate mode fire
MaulerTorpedoWave		// Animation of Mauler alternate mode fire after hitting its initial target
HEGrenade			// Fires a HE Grenade
PhosphorousGrenade		// Fires a Phosphorous Grenade
PhosphorousFire			// Summons the fire that is produced by the Phosphorous Grenade
StrifePuff			// Smoke puff animation of a barrel when hit
StrifeSpark			// Spark animation of a barrel when hit

Pickups

Weapons

PunchDagger		// Melee weapon, silent killer, damage affected by UpgradeStamina
StrifeCrossbow		// Fires electric bolts that are effective vs machines
StrifeCrossbow2		// Fires poison bolts - instant kill, and silent.
AssaultGun		// Rapid fire hitscan weapon, fairly inaccurate(until powered up with UpgradeAccuracy), 
// fires 3 bullets at a time AssaultGunStanding // Alternate pickup graphic of the above. MiniMissileLauncher // Fires small, explosive missiles rapidly. FlameThrower // Short range flame, lots of kickback, human targets burn on death Mauler // Equivalent to the super shotgun, disintegrates human targets Mauler2 // Fires a torpedo, initial target takes massive damage including splash, explodes into smaller projectiles
// doing smaller damage, disintegrates human targets. Firing it damages player by 20 health affected by armor. StrifeGrenadeLauncher // Double barrelled grenade launcher. Massive damage StrifeGrenadeLauncher2 // Even more damaging, grenades explode into flames that burn for quite a while. Sigil // The Sigil. Gives you Sigil1. Sigil1 // Creates an area affect of lightning rain that wanders around Sigil2 // Fires a small bolt straight ahead which creates a trail of lightning, has splash damage Sigil3 // Fires a 180 arc of lightning blobs, has splash damage Sigil4 // Fires a single vertical lightning column, that homes in on targeted actor,
// works like Renevants's homing missile Sigil5 // Fires a lightning blob which in turn continuously fires lightning bolts
// ahead and to either side of it.

Ammo

HEGrenadeRounds 		// HE Grenade Ammo, gives 6
PhosphorusGrenadeRounds		// Phosphorus Grenade Ammo, gives 4
ClipOfBullets			// Bullet ammo, gives 10
BoxOfBullets			// More bullet ammo, gives 50
MiniMissiles			// Mini Missile ammo, gives 4
CrateOfMissiles			// More missile ammo, gives 20
EnergyPod			// Cell ammo, gives 20
EnergyPack			// More cell ammo, gives 100
PoisonBolts			// Poison bolts, gives 10
ElectricBolts			// Eletric bolts, gives 20
AmmoSatchel			// Strife Backpack equivalent, gives 2 electric bolts, 4 poison bolts,
// 6 HE grenades, 4 Phosphorus grenades, 10 bullets, 20 cells

Inventory

Coin			//1 Gold coin
Gold10			//10 Gold coins
Gold25			//25 Gold coins
Gold50			//50 Gold coins
Gold300			//300 Gold coins, used in conjunction with completing quest
MetalArmor		//Metal Armor, 200 armor
LeatherArmor		//Leather Armor, 100 armor
TeleporterBeacon	//Telporter Beacon, summons 6 rebel soldiers, can be picked up again if no rebel soldier spawned
MedPatch		//Med Patch, +10 health
MedicalKit		//Medical Kit, +25 health
SurgeryKit		//Surgery Kit, full health, as high as base health (100) + current Stamina rating
StrifeMap		//Strife automap
ShadowArmor		//Shadow armor, Strife equivalent of partial invisibility
EnvironmentalSuit	//Enviornmental suit, protection against poison, immunity to flamethrower
Targeter		//Targeter, accuracy meter
Scanner			//Scanner, works like Doom iddt code (automap+object locations)
AmmoFillup		//Gives up to 50 bullets, works in conjunction with Feris
HealthFillup		//Gives up to predefined life based on difficulty, works in conjunction with Gerard
UpgradeStamina		//Gives player 10 extra recoverable health units (up to 200), heal like SurgeryKit, increases damage
UpgradeAccuracy		//Improves the player's accuracy by 10 accuracy units when firing Strife weapons
//except for Sigil (all versions)

Quest

FlameThrowerParts
QuestItem
QuestItem1
QuestItem2
QuestItem3
QuestItem4
QuestItem5
QuestItem6
QuestItem7
QuestItem8
QuestItem9
QuestItem10
QuestItem11
QuestItem12
QuestItem13
QuestItem14
QuestItem15
QuestItem16
QuestItem17
QuestItem18
QuestItem19
QuestItem20
QuestItem21
QuestItem22
QuestItem23
QuestItem24
QuestItem25
QuestItem26
QuestItem27
QuestItem28
QuestItem29
QuestItem30
QuestItem31
DegninOre
BeldinsRing
OfferingChalice
Ear
BrokenPowerCoupling
InterrogatorReport
GunTraining
HealthTraining
GuardUniform
OfficersUniform
Info

Keys

StrifeKey		// Strife key template
BaseKey			// Key to access Order base, given by Rowan
GovsKey			// Key to access Governor mansion, given by Macil
Passcard		// Key to access Power Station, given by Macil or Governor
IDBadge			// Key to open a door in Prison, dropped by security guard
PrisonKey		// Key to Prison locks, dropped by Warden Montag
SeveredHand		// Key to opening hand scanner doors, dropped by Judge Wolenick
Power1Key		// Key to opening doors in Power Station, given/dropped by Worner
Power2Key		// Key to opening doors in Power Station, given/dropped by technician
Power3Key		// Key to operating lift in Power Station, given/dropped by Sammis
GoldKey			// Key to opening door in Power Station, dropped by storage worker
IDCard			// Open armory door in Sewers, dropped by certain sewer guards
SilverKey		// Key to opening doors in Castle, dropped by fake programmer in Audience Chamber
OracleKey		// Key to opening door to Oracle, dropped by door guards
MilitaryID		// Key to opening door into mini base in Borderlands, Oracle pass traded for key
OrderKey		// Key to opening storage room in mini base in Borderlands
WarehouseKey		// Unused, dev error? Supposed to be given by Quincy(?) to get into Warehouse level in the Bailey
BrassKey		// Key to opening door into Order Commons, given by Macil
RedCrystalKey		// Key to activate switch in Conversion Chapel, found in same location
BlueCrystalKey		// Key to activate switch in Conversion Chapel, found in same location
ChapelKey		// Key to activate door in Conversion Chapel, found is same location
CatacombKey		// Key used for door trigger(?), given by Richter
SecurityKey		// Unused, dev error? Supposed to be given by Quincy to get into the Security Complex level in the Bailey
CoreKey			// Key used to activate doors in Security Complex level, found in same location
MaulerKey		// Key used to activate doors in Warehouse, dropped by guard
FactoryKey		// Key used to access Factory (?), found in Ruined Temple
MineKey			// Key used to access Mines level, found in Ruined Temple
NewKey5			// Strife development key
PrisonPass		// Not supposed to be a key, it's an item used for trade for further entry into Prison
OraclePass		// Not supposed to be a key, but has been used as a key, item traded for a key

Props

Tank1
Tank2
Tank3
Tank4
Tank5
Tank6
LightSilverFluorescent
LightBrownFluorescent
LightGoldFluorescent
LightGlobe
PillarTechno
PillarAztec
PillarAztecDamaged
PillarAztecRuined
PillarHugeTech
PillarAlienPower
SStalactiteBig
SStalactiteSmall
SStalagmiteBig
CavePillarTop
CavePillarBottom
SStalagmiteSmall
Candle
StrifeCandelabra
WaterDropOnFloor
WaterfallSplash
WaterDrip
WaterFountain
HeartsInTank
SRock1
SRock2
SRock3
SRock4
StickInWater
Rubble1
Rubble2
Rubble3
Rubble4
Rubble5
Rubble6
Rubble7
Rubble8
SurgeryCrab
LargeTorch
HugeTorch
PalmTree
BigTree2
PottedTree
TreeStub
ShortBush
TallBush
ChimneyStack
BarricadeColumn
Pot
Pitcher
Stool
MetalPot
Tub
Anvil
TechLampSilver
TechLampBrass
Tray
WaterBottle
Mug
WoodenBarrel
ExplosiveBarrel2
DeadStrifePlayer
DeadPeasant
DeadAcolyte
DeadReaver
DeadRebel
SacrificedGuy
PileOfGuts
StrifeBurningBarrel
BurningBowl
BurningBrazier
SmallTorchLit
SmallTorchUnlit
CeilingChain
CageLight
Statue
StatueRuined
MediumTorch
OutsideLamp
PoleLantern
SigilBanner
RebelBoots
RebelHelmet
RebelShirt
PowerCoupling
AlienBubbleColumn
AlienFloorBubble
AlienCeilingBubble
AlienAspClimber
AlienSpiderLight
DeadCrusader
TargetPractice		//Shootable, spins when shot
AmmoFiller 

Misc

Meat			// Turns into a random gib when spawned
Junk			// Turns into random junk when spawned
TeleportSwirl		// Hovers over teleporters and looks tacky
RaiseAlarm		// Emits an imaginary sound when given or picked up, alerting nearby monsters
OpenDoor222		// Opens door with tag 222 when given or picked up
CloseDoor222		// Closes door with tag 222 when given or picked up
OpenDoor224		// Opens door with tag 224 when given or picked up
ForceFieldGuard		// A dummy item that can only be killed by a Degnin Ore Explosion
KlaxonWarningLight	// Klaxon alarm, no special action except it goes to sleep after a short period
Computer		// Computer, shows "You blew up the computer" and gives QuestItem 27 when killed
PowerCrystal		// Power Crystal, Kills everything less than 512 units away from it, prints "You blew up the Power Crystal!",
// and gives QuestItem 14 when destroyed. Changes light to 0 in the sector it's in. Lowers the sector it's in Piston // Gates, prints "You've blown up the gates!" and gives QuestItem 16 to all players in the game when killed Zombie // Looks like a peasant. Stands there, Gibs when killed ZombieSpawner // Spawns a Zombie every certain amount of time

Unclassified

DummyStrifeItem		// Strife item template
SlideshowStarter	// Strife slideshow template
StrifePlayer		// Strife player
FireDroplet		// This is spawned by human targets when killed by fire
StrifeHumanoid		// Strife base class for Strife human actors
StrifeWeapon		// Strife base class for Strife weapons
Bang4Cloud		// Grenade explosion, rises when spawned

Zdoom specific

ActorMover              // Actor Mover
AimingCamera            // Aiming Camera
Blood                   // Blood Splat
BloodSplash             // Blood Splash Chunk
BloodSplashBase         // Blood Splash
BloodSplatter           // Blood Splat
Bridge                  // Hexen Glitter Bridge
BridgeBall              // Hexen Glitter Bridge Ball
Dirt1                   // Dirt
Dirt2                   // Dirt 2
Dirt3                   // Dirt 3
Dirt4                   // Dirt 4
Dirt5                   // Dirt 5
Dirt6                   // Dirt 6
Earthquake
Gibs                    // Gibs (Placeable in level editor)
GlassShard              // Base class for Glass Shards
HateTarget              // Hate Target
InterpolationPoint      // Interpolation Point
InterpolationSpecial    // Interpolation Special
InvisibleBridge         // Bridge
InvisibleBridge16       // 16 Width Bridge
InvisibleBridge32       // 32 Width Bridge
InvisibleBridge8        // 8 Width Bridge
ItemFog                 // Item Respawn Flash
LavaSmoke               // Lava Smoke Cloud
LavaSplash              // Lava Splash
Lightning
MapSpot                 // Map Spot
MapSpotGravity          // Map Spot (Falls with Gravity)
MovingCamera            // Moving Camera
PathFollower            // Path Follower
PatrolPoint             // Patrol Point
PatrolSpecial           // Patrol Special
PlayerChunk
PlayerPawn
PlayerSpeedTrail        // The speed trail created by a player when ArtiSpeed is active.
RealGibs                // Gibs (Spawned when corpse is crushed)
Rock1                   // Rock
Rock2                   // Rock 2
Rock3                   // Rock 3
SGShard0                // Glass Shard 10
SGShard1                // Glass Shard
SGShard2                // Glass Shard 2
SGShard3                // Glass Shard 3
SGShard4                // Glass Shard 4
SGShard5                // Glass Shard 5
SGShard6                // Glass Shard 6
SGShard7                // Glass Shard 7
SGShard8                // Glass Shard 8
SGShard9                // Glass Shard 9
SecActEnter             // Sector Action "Player Enters Sector"
SecActExit              // Sector Action "Player Leaves Sector"
SecActEyesAboveC        // Sector Action "Eyes go above fake ceiling"
SecActEyesBelowC        // Sector Action "Eyes go below fake ceiling"
SecActEyesDive          // Sector Action "Eyes go below fake floor"
SecActEyesSurface       // Sector Action "Eyes go above fake floor"
SecActHitCeil           // Sector Action "Player Hits Ceiling"
SecActHitFakeFloor      // Sector Action "Player Hits Fake Floor"
SecActHitFloor          // Sector Action "Player Hits Floor"
SecActUse               // Sector Action "Player Uses Sector"
SecActUseWall           // Sector Action "Player Uses Normal Wall"
SecretTrigger           // Secret Trigger
SectorSilencer          // Sector Silencer
SecurityCamera          // Camera
SkyPicker               // Skybox Picker
SkyViewpoint            // Skybox Camera
SlimeChunk              // Slime Chunk
SlimeSplash             // Slime Splash
SludgeChunk             // Sludge Chunk
SludgeSplash            // Sludge Splash
SoundEnvironment        // EAX Sound Environment
Spark                   // Sparks (Activate to throw sparks)
TeleportDest            // Teleport Destination
TeleportDest2           // Teleport Destination (Preserves Height)
TeleportDest3           // Teleport Destination (No Gravity)
TeleportFog             // Teleport Flash
Unknown                 // Unknown Thing
WaterSplash             // Water Splash Chunk
WaterSplashBase         // Water Splash
WaterZone               // Swimmable Water Thing