Classes
From ZDoom
See also: Hierarchical class list
Every game object (enemies, projectiles, item pickups) in Zdoom is called a class. For the purpose of this article, a class can be thought of as a way of grouping all the properties of an object under a single name. Classes are separated by the game that they were implemented for, but one of the unique features of ZDoom is the ability to use any class from any game without restriction. Note that you must provide graphics in a WAD for the classes you want to use, if they are from a different game to the one you are editing for.
Normally, objects are placed on a map using either the things number in a level editor, or using the spawnnum in an ACS script. However, each game supported by ZDoom has conflicting thing numbers, so to facilitate spawning objects from other games, the Spawn and SpawnSpot ACS commands were created.
You can also spawn classes manually while playing, via the console command summon.
This page lists all of the classes in Doom (1 and 2), Heretic, Hexen and Strife. This is useful for creating mods that cross a few games (see hellspawn, wolfen, TNT3, etc...). The following is a list of all of the classes and what they are:
Contents |
Classes
These are the classes as of .98 cab.
Classes that have a link go to a page which lists all sprites that must be provided if you want to use or replace an actor of this class. This may be of special interest if you want to use actors from different games.
Doom (1 and 2)
Characters
Monsters
Arachnotron // Arachnotron Archvile // Archvile BaronOfHell // Baron of Hell HellKnight // Hell Knight Cacodemon // Cacodemon Cyberdemon // Cyberdemon Demon // Demon Spectre // Partially Invisible Demon ChaingunGuy // Chaingunner DoomImp // Imp(Doom) Fatso // Mancubus LostSoul // Lost Soul PainElemental // Pain Elemental Revenant // Revenant ShotgunGuy // Sergeant SpiderMastermind // Spider Mastermind WolfensteinSS // Wolfenstein Soldier ZombieMan // Trooper
Stealth Monsters
StealthArachnotron // Stealth Arachnotron StealthArchvile // Stealth Archvile StealthBaron // Stealth Baron StealthHellKnight // Stealth Hell Knight StealthCacodemon // Stealth Cacodemon StealthDemon // Stealth Demon StealthChaingunGuy // Stealth Chaingunner StealthDoomImp // Stealth Imp(Doom) StealthFatso // Stealth Mancubus StealthRevenant // Stealth Revenant StealthShotgunGuy // Stealth Sergeant StealthZombieMan // Stealth Trooper
The Marines
MarineBFG // BFG Marine MarineBerserk // Marine (Powerful Punch) MarineChaingun // Chaingun Marine MarineChainsaw // Chainsaw Marine MarineFist // Marine (Punches) MarinePistol // Pistol Marine MarinePlasma // Plasma Gun Marine MarineRailgun // Railgun Marine MarineRocket // Rocket Launcher Marine MarineSSG // Super Shotgun Marine MarineShotgun // Shotgun Marine ScriptedMarine // Marine (No Attack)
Explosives
ArachnotronPlasma // Arachnotron Plasma Bolt ArchvileFire // Fire BaronBall // Baron/Hell Knight Fireball CacodemonBall // Cacodemon Fireball BFGBall // BFG Plasma Ball BFGExtra // BFG Hit Animation BulletPuff // Bullet Puff DoomImpBall // Imp Fireball(Doom) FatShot // Mancubus Fireball PlasmaBall // Blue Plasma Bolt RevenantTracer // Revenant Missile RevenantTracerSmoke // Revenant Homing Missile Trail Rocket // Fired Rocket
Pickups
Weapons
BFG9000 // BFG 9000 Chaingun // Chaingun Chainsaw // Chainsaw Fist // Punch (yes thats right) Pistol // Pistol PlasmaRifle // Plasma Gun RocketLauncher // Rocket Launcher Shotgun // Shotgun SuperShotgun // Double-barreled Shotgun
Ammo
Backpack // Backpack (Increase carrying capacity) Cell // Cell CellPack // Cell Pack Clip // Ammo Clip ClipBox // Box of Bullets RocketAmmo // Rocket RocketBox // Box of Rockets Shell // 4 Shells ShellBox // Box of Shells
Powerups
Allmap // Computer Area Map ArmorBonus // Armor Helmet Berserk // Berserk Pack (Full Health+Super Strength) BlueArmor // Heavy Armor BlurSphere // Partial Invisibility GreenArmor // Light Armor HealthBonus // Health Potion Infrared // Light-Amp Goggles InvulnerabilitySphere // Invulnerability Medikit // Medikit(+25 Health) Megasphere // Megasphere (+200 Health/Armor) RadSuit // Radiation Suit Soulsphere // Soul Sphere (+100 Health) Stimpack // Stimpack(+10 Health)
Keys
BlueCard // Blue Keycard BlueSkull // Blue Skull Key RedCard // Red Keycard RedSkull // Red Skull Key YellowCard // Yellow Keycard YellowSkull // Yellow Skull Key
Props
Tech
Column // Mini Tech Light BurningBarrel // Barrel Fire ExplosiveBarrel // Exploding Barrel(Doom) TechLamp // Small Tech Lamp TechLamp2 // Large Tech Lamp TechPillar // Tech Column
Hell
BigTree // Big Scorched Tree BlueTorch // Large Blue Torch Candelabra // Candelabra Candlestick // Candle EvilEye // Floating Eye aboove Candle FloatingSkull // Floating Skulls GreenTorch // Large Green Torch HeadCandles // Skulls with Candles HeadOnAStick // Stick with Impaled Head HeadsOnAStick // Stick with several Impaled Heads HeartColumn // Green Pillar with Heart RedTorch // Large Red Torch ShortBlueTorch // Small Blue Torch ShortGreenColumn // Short Green Pillar ShortGreenTorch // Small Gree Torch ShortRedColumn // Short Red Pillar ShortRedTorch // Small Red Torch SkullColumn // Red Pillar with Skull Stalagtite // Stalagtite (On Floor) TallGreenColumn // Tall Green Pillar TallRedColumn // Tall Red Pillar TorchTree // Small Burned Tree
Corpse
DeadCacodemon // Cacodemon Corpse DeadDemon // Demon Corpse DeadDoomImp // Imp Corpse(Doom) DeadLostSoul // Lost Soul Corpse (If you give it one) DeadMarine // Marine Corpse DeadShotgunGuy // Sergeant Corpse DeadZombieMan // Trooper Corpse GibbedMarine // Gibbed Marine Corpse GibbedMarineExtra // Gibbed Marine Corpse 2
Gore
BloodyTwitch // Twitching Hanging Body BrainStem // Brains ColonGibs // Blood Pool with skin DeadStick // Dead Impaled Body HangBNoBrain // Hanging Body (Missing Brain) HangNoGuts // Hanging Body (Missing Insides) HangTLookingDown // Hanging Torso looking down HangTLookingUp // Hanging Torso looking up HangTNoBrain // Hanging Torso (Missing Brain) HangTSkull // Hanging Torso (Exposed Brain) LiveStick // Twitching Impaled Body Meat2 // Hanging Body Meat3 // Hanging Body with missing leg Meat4 // Hanging Torso Meat5 // Hanging Leg NonsolidMeat2 // Hanging Body (Not Blocking) NonsolidMeat3 // Hanging Body with missing leg (Not Blocking) NonsolidMeat4 // Hanging Torso (Not Blocking) NonsolidMeat5 // Hanging Leg (Not Blocking) NonsolidTwitch // Twitching Hanging Body (Not Blocking) SmallBloodPool // Small Blood Pool
Misc
BossBrain // Romero Head BossEye // Spawn Cube Shooter BossTarget // Spawn Cube Landing Spot (Spawn these before you spawn the shooter or it won't spit cubes!) SpawnShot // Spawn Cube SpawnFire // Spawn Cube Teleport Fire CommanderKeen // Hanging Commander Keen DoomPlayer // Marine (Player-Controlled) DoomUnusedStates // A placeholder for some Dehacked-only states
Heretic
Characters
Beast // Weredragon BossSpot // D'Sparil Teleport Spot(Spawn these before D'Sparil or he won't teleport!) Chicken // Chicken Feather // Chicken Feather Clink // SabreClaw Ironlich // Iron Lich Knight // Undead Knight KnightGhost // Undead Knight Ghost Minotaur // Maulotaur Mummy // Golem MummyGhost // Golem Ghost MummyLeader // NitroGolem (Fires Screaming Heads) MummyLeaderGhost // NitroGolem Ghost MummySoul // Golem Soul (Appears when Golem is killed) Snake // Ophidian Sorcerer1 // D'Sparil on Serpent Sorcerer2 // D'Sparil on Foot Sorcerer2FX1 // D'Sparil Staff Blast Sorcerer2FX2 // Wizard Spawner Sorcerer2FXSpark // Staff Blast Spark Sorcerer2Telefade // D'Sparil Teleport Animation SorcererFX1 // Serpent Fireball Wizard // Disciple of D'Sparil HereticImp // Gargoyle HereticImpLeader // Gargoyle (Throws Fireballs) HereticImpChunk1 // Gargoyle Meat Chunk HereticImpChunk2 // Gargoyle Meat Chunk 2
Explosives
Note: GoldWandFX1 and MaceFX1 are not used in the standard game.
BeastBall // Weredragon Fireball BlasterFX1 // Tomed Dragon Claw Shot (Spawns 8 Rippers on impact) BlasterPuff1 // Dragon Claw Puff (Hit wall) BlasterPuff2 // Dragon Claw Puff (Hit actor) BlasterSmoke // Tomed Dragon Claw Trail CrossbowFX1 // Main Crossbow Shot CrossbowFX2 // Tomed Crossbow Shot CrossbowFX3 // Secondary Crossbow Shot CrossbowFX4 // Tomed Crossbow Trail EggFX // Morph Ovum Shot GauntletPuff1 // Gauntlet Puff GauntletPuff2 // Tomed Gauntlet Puff GoldWandFX1 // Small Wand Shot GoldWandFX2 // Tomed Wand Shot GoldWandPuff1 // Wand Puff GoldWandPuff2 // Tomed Wand Puff HeadFX1 // Ice Ball (Spawns 8 HeadFX2s on impact) HeadFX2 // Ice Shard HeadFX3 // Fire Pillar HereticImpBall // Heretic Imp Fireball HornRodFX1 // Hellstaff Shot HornRodFX2 // Tomed Hellstaff Shot KnightAxe // Green Knight Axe MaceFX1 // Small Mace Sphere MaceFX2 // Medium Mace Sphere (Bounces twice; spawns 2 MaceFX3s on each bounce) MaceFX3 // Slow Small Mace Sphere MaceFX4 // Tomed Mace Sphere of DEATH MinotaurFX1 // Maulotaur Fireball MinotaurFX2 // Maulotaur Floor Fire Attack (Spawns MinotaurFX3) MinotaurFX3 // Maulotaur Floor Fire MummyFX1 // Screaming Homing Head PhoenixFX1 // Phoenix Rod Shot PhoenixFX2 // Tomed Phoenix Rod Fire PhoenixPuff // Smoke Puffy // Staff Puff RainPillar // Tomed Hellstaff Rain Drop RedAxe // Red Knight Axe (Trails Blood Splats) Ripper // Ripping Sphere SnakeProjA // Ophidian Ice Shot SnakeProjB // Ophidian Fire Shot WizardFX1 // Disciple Shot Whirlwind // Tornado
Pickups
ActivatedTimeBomb // Active Time Bomb ArtiEgg // Morph Ovum ArtiFly // Wings of Wrath ArtiHealth // Quartz Flask ArtiInvisibility // Shadow Sphere ArtiInvulnerability // Ring of Invincibility/Icon of the Defender ArtiSuperHealth // Mystic Urn ArtiTimeBomb // Time Bomb of the Ancients ArtiTomeOfPower // Tome of Power ArtiTorch // Torch BagOfHolding // Bag of Holding Blaster // Dragon Claw BlasterAmmo // Claw Orb BlasterHefty // Energy Orb Crossbow // Ethereal Crossbow CrossbowAmmo // Ethereal Arrows CrossbowHefty // Quiver of Ethereal Arrows CrystalVial // Crystal Vial EnchantedShield // Enchanted Shield (200 Armor) Gauntlets // Gauntlets of the Necromancer GoldWand // Elf Wand GoldWandAmmo // Wand Crystal GoldWandHefty // Crystal Geode KeyBlue // Blue Key KeyGreen // Green Key KeyYellow // Yellow Key Mace // Firemace MaceAmmo // Firemace Spheres (Small) MaceHefty // Firemace Spheres (Big) MaceSpawner // Spawns Firemace PhoenixRod // Phoenix Rod PhoenixRodAmmo // Flame Orb PhoenixRodHefty // Inferno Orb SilverShield // Silver Shield (100 Armor) SkullRod // Hellstaff SkullRodAmmo // Lesser Runes SkullRodHefty // Greater Runes Staff // Staff StaffPuff // Staff Puff StaffPuff2 // Tomed (Electric) Staff Puff SuperMap // Map Scroll Beak // Chicken Beak BeakPuff // Chicken Beak Puff
Props
Barrel // Wooden Barrel BloodySkull // Bloody Skull BrownPillar // Brown Column Chandelier // Chandelier FireBrazier // Fire Brazier HangingCorpse // Hanging Tied-up Body KeyGizmo // Serpent Holding Orb (Blue) KeyGizmoBlue // Serpent Holding Orb (Blue) KeyGizmoFloat // Floating Orb (Blue) KeyGizmoGreen // Serpent Holding Orb (Green) KeyGizmoYellow // Serpent Holding Orb (Yellow) Moss1 // Big Moss Moss2 // Small Moss Pod // Exploding Pod PodGenerator // Pod Generator PodGoo // Pod Piece SerpentTorch // Serpent Torch SkullHang35 // Skull on Shorter Rope SkullHang45 // Skull on Short Rope SkullHang60 // Skull on Long Rope SkullHang70 // Skull on Longer Rope SmallPillar // Short Pillar SoundWaterfall // Waterfall Sound SoundWind // Wind Sound StalactiteLarge // Large Stalagtite (On Floor) StalactiteSmall // Small Stalagtite (On Floor) StalagmiteLarge // Large Stalagmite (On Ceiling) StalagmiteSmall // Small Stalagmite (On Ceiling) TeleGlitter1 // TeleGlitter (Red) TeleGlitter2 // TeleGlitter (Blue) TeleGlitterGenerator1 // TeleGlitter Generator (Red) TeleGlitterGenerator2 // TeleGlitter Generator (Blue) Volcano // Volcano VolcanoBlast // Big Volcano Fireball VolcanoTBlast // Small Volcano Fireball WallTorch // Wall-mounted Torch
Misc
ChickenPlayer // Chicken (Player-Controlled) HereticPlayer // Heretic HereticWeapon // Base Class for Heretic Weapons
Hexen
Characters
Minions
Bishop // Bishop BishopBlur // Bishop Strafing Blur BishopPainBlur // Bishop Pain Blur BishopPuff // Bishop Smoke (Released when Bishop is killed)
Centaur // Centaur CentaurLeader // Slaughtaur CentaurMash // Translucent Centaur (Usually spawned by Korax) CentaurShield // Centaur Shield CentaurSword // Centaur Sword
Demon1 // Green Chaos Serpent Demon1Chunk1 // Green Chaos Serpent Right Arm Demon1Chunk2 // Green Chaos Serpent Left Arm Demon1Chunk3 // Green Chaos Serpent Small Meat Chunk Demon1Chunk4 // Green Chaos Serpent Medium Meat Chunk Demon1Chunk5 // Green Chaos Serpent Medium Bloody Meat Chunk Demon1Mash // Translucent Green Chaos Serpent (Usually spawned by Korax)
Demon2 // Brown Chaos Serpent Demon2Chunk1 // Brown Chaos Serpent Right Arm Demon2Chunk2 // Brown Chaos Serpent Left Arm Demon2Chunk3 // Brown Chaos Serpent Small Meat Chunk Demon2Chunk4 // Brown Chaos Serpent Medium Meat Chunk Demon2Chunk5 // Brown Chaos Serpent Medium Bloody Meat Chunk Demon2Mash // Translucent Brown Chaos Serpent (Usually spawned by Korax) DemonChunk // Base Class for Chaos Serpent Meat Chunks
Ettin // Ettin EttinMace // Ettin Mace EttinMash // Translucent Ettin (Usually spawned by Korax)
FireDemon // Afrits FireDemonMissile // Afrits Shot FireDemonRock1 // Afrits Ball Piece FireDemonRock2 // Afrits Ball Piece 2 FireDemonRock3 // Afrits Ball Piece 3 FireDemonRock4 // Afrits Ball Piece 4 FireDemonRock5 // Afrits Ball Piece 5 FireDemonSplotch1 // Afrits Corpse Piece FireDemonSplotch2 // Afrits Corpse Piece 2
IceGuy // Wendigo IceGuyBit // Wendigo Piece IceGuyWisp1 // Medium Wendigo Wisp IceGuyWisp2 // Small Wendigo Wisp
Serpent // Stalker (Waterlurker) SerpentGib1 // Stalker gib 1 SerpentGib2 // Stalker gib 1 SerpentGib3 // Stalker gib 1 SerpentHead // Stalker's head (when gibbed) SerpentLeader // Slime firing Stalker
Wraith // Reaver (Wraith) WraithBuried // Buried Reaver WraithFX3 // Reaver melee attack effect WraithFX4 // Dripping effect for Reaver WraithFX5 // Dripping effect for Reaver
Bosses
Dragon // Death Wyvern
ClericBoss // Traductus (Cleric Boss) FighterBoss // Zedek (Fighter Boss) MageBoss // Menelkir (Mage Boss
Heresiarch // Heresiarch SorcBall // Base Class for Heresiarch Floating Cubes SorcBall1 // Purple Heresiarch Floating Cube SorcBall2 // Blue Heresiarch Floating Cube SorcBall3 // Green Heresiarch Floating Cube SorcFX1 // Heresiarch Bouncing Flaming Head SorcFX2 // Heresiarch Invulnerability Effect SorcFX2T1 // Heresiarch Invulnerability Effect (Translucent) SorcFX3 // Heresiarch Bishop Spawner SorcFX3Explosion // Heresiarch Bishop Spawner Explosion SorcFX4 // Heresiarch Exploding Ball SorcSpark1 // Heresiarch Spell-Casting Spark
Korax // Korax KoraxBolt // Korax Command Bolt (Rises to ceiling) KoraxSpirit // Korax Spirit (Spawned When Korax is killed)
Special
BatSpawner // Bat Spawner (Spawns Bats when activated) Bat // Bat MinotaurFriend // Dark Servant MinotaurSmoke // Smoke for summoning the Dark Servant MinotaurSmokeExit // Dark Servant Exit Smoke Pig // Pig
Explosives
Arrow // Arrow projectile (ACS)
AxeBlood // Axe Blood Splat
AxePuff // Axe Puff
AxePuffGlow // Charged Axe Puff (Electric)
BishopFX // Homing Bishop Shot
BlastEffect // Disc of Repulsion Effect
CentaurFX // Slaughtaur Shot
CircleFlame // Firestorm Circle Flame
CFlameFloor // Firestorm Trail
CFlameMissile // Firestorm Shot
CStaffMissile // Serpent Staff Shot
CStaffPuff // Serpent Staff Melee Puff
Dart // Dart projectile (ACS)
Demon1FX1 // Green Chaos Serpent Fireball
Demon2FX1 // Brown Chaos Serpent Gas Ball
DragonExplosion // Death Wyvern Fireball Explosion
DragonFireball // Death Wyvern Fireball
FireBall // Fireball projectile (for use by ACS)
FireBomb // Flechette (Hangs in air, Explodes)
FlamePuff // Firestorm Flame
FlamePuff2 // Firestorm Flame (Lasts longer)
FrostMissile // Frost Shard
FSwordFlame // Quietus Flame
FSwordMissile // Quietus Shot (Spawns FSwordFlame on impact)
HammerMissile // Hammer Shot
HammerPuff // Hammer Puff
HolyMissile // Wraithverge Shot (Spawns 4 HolySpirit actors after
// travelling a short distance)
HolyMissilePuff // Wraithverge Trail
HolyPuff // Spirit Damage Puff (Spawned when Spirit damages actor)
HolySpirit // Spirit
HolyTail // Spirit Tail
HolyTailTrail // Spirit Tail Trail
IceFXPuff // Wendigo Shot Trail
IceGuyFX // Wendigo Shot (Spawns IceGuyFX2 on impact)
IceGuyFX2 // Wendigo Shot Shard
IceShard // Ice Shard
LightningCeiling // Arc Of Death Shot (Ceiling)
LightningFloor // Arc Of Death Shot (Floor)
LightningZap // Arc Of Death Shot (Center)
MageStaffFX2 // Bloodscourge Shot
MageWandMissile // Sapphire Wand Shot
MageWandSmoke // Sapphire Wand Trail
PoisonBag // Flechette (Bursts into Poison Cloud)
PoisonCloud // Poison Cloud (Spawned by Poison Mushrooms or Cleric
// Flechette)
PoisonDart // Poison dart projectile (ACS)
PorkFX // Porkulator Shot
ProjectileBlade // Blade projectile (ACS)
PunchPuff // Fighter's Fist Puff
RipperBall // Ripper projectile (ACS)
SerpentFX // Stalker's slime projectile
TelOtherFX1 // Banishment device effect
TelOtherFX2 // Banishment device effect
TelOtherFX3 // Banishment device effect
TelOtherFX4 // Banishment device effect
TelOtherFX5 // Banishment device effect
ThrowingBomb // Flechette (Bounces around, Explodes)
WraithFX1 // Reaver's projectile
WraithFX2 // Sizzle for Reaver's projectile
Pickups
Weapons
BloodscourgeDrop // Dropped Bloodscourge Pieces QuietusDrop // Dropped Quietus Pieces WraithvergeDrop // Dropped Wraithverge Pieces (Spawned by dying player) CWeapFlame // Firestorm CWeapMace // Mace (Cannot be spawned) CWeapStaff // Serpent Staff CWeapWraithverge // Wraithverge (Cannot be spawned) CWeaponPiece1 // Wraithverge Piece (Top) CWeaponPiece2 // Wraithverge Piece (Center) CWeaponPiece3 // Wraithverge Piece (Bottom) FWeapAxe // Timon's Axe FWeapFist // Fighter's Fists (Cannot be spawned) FWeapHammer // Hammer of Retribution FWeapQuietus // Quietus (Cannot be spawned) FWeaponPiece1 // Quietus Piece (Top) FWeaponPiece2 // Quietus Piece (Center) FWeaponPiece3 // Quietus Piece (Bottom) MWeapBloodscourge // Bloodscourge (Cannot be spawned) MWeapFrost // Frost Shards (Weapon) MWeapLightning // Arc Of Death MWeapWand // Sapphire Wand (Cannot be spawned) MWeaponPiece1 // Bloodscourge Piece (Top) MWeaponPiece2 // Bloodscourge Piece (Center) MWeaponPiece3 // Bloodscourge Piece (Bottom) Mana1 // Blue Mana Mana2 // Green Mana Mana3 // Combined Mana
Armour
AmuletOfWarding // Amulet Of Warding FalconShield // Falcon Shield MeshArmor // Mesh Armor PlatinumHelm // Platinum Helm
Inventory
ArtiBlastRadius // Disc of Repulsion
ArtiBoostArmor // Dragonskin Bracers (+4 AC Hexen, +50 Armor any other game)
ArtiBoostMana // Krater of Might
ArtiDarkServant // Dark Servant artifact
SummoningDoll // Summoning projectile for Dark Servant
ArtiHealingRadius // Mystic Ambit Incant
ArtiPoisonBag // Flechette Pickup (Add 1, 2, or 3 to the end when using
// CheckInventory for Cleric, Mage, or Fighter Flechettes
// respectively.)
ArtiPork // Porkulator
Snout // Pig Snout
SnoutPuff // Pig Snout Puff
ArtiSpeedBoots // Boots of speed artifact
ArtiTeleport // Chaos Device
ArtiTeleportOther // Banishment device artifact
Quest
PuzzBook1 // Daemon Codex (Book) PuzzBook2 // Liber Oscura (Book 2) PuzzCWeapon // Holy Relic PuzzFWeapon // Glaive Seal PuzzFlameMask // Flame Mask PuzzGear1 // Clock Gear 1 PuzzGear2 // Clock Gear 2 PuzzGear3 // Clock Gear 3 PuzzGear4 // Clock Gear 4 PuzzGemBig // Heart of D'Sparil PuzzGemBlue1 // Sapphire Planet PuzzGemBlue2 // Sapphire Planet 2 PuzzGemGreen1 // Emerald Planet PuzzGemGreen2 // Emerald Planet 2 PuzzGemRed // Ruby Planet PuzzMWeapon // Sigil of the Magus PuzzSkull // Yorick's Skull
Keys
KeyAxe // Axe Key KeyCastle // Castle Key KeyCave // Cave Key KeyDungeon // Dungeon Key KeyEmerald // Emerald Key KeyFire // Fire Key KeyHorn // Horn Key KeyRusted // Rusted Key KeySilver // Silver Key KeySteel // Steel Key KeySwamp // Swamp Key
Props
FX
FlameLarge // Large Flame FlameLargeTemp // Large Flame (Disappears) FlameSmall // Small Flame FlameSmallTemp // Small Flame (Disappears) DirtClump // Dirt clump (used by the thrust spike) ThrustFloorDown // Thrust spike (starting state: down) ThrustFloorUp // Thrust spike (starting state: up) FogPatchLarge // Large Fog Cloud FogPatchMedium // Medium Fog Cloud FogPatchSmall // Small Fog Cloud FogSpawner // Fog Spawner (Spawns Fog Clouds when Activated) HWaterDrip // Water drip (added in 2.0.62) Leaf1 // Leaf Leaf2 // Leaf 2 LeafSpawner // Leaf Spawner Bat // Bat BatSpawner // Bat Spawner
Nature
TreeDestructible // Gray Tree (Breakable)
ZLog // Tree Log
ZMossCeiling1 // Big Moss
ZMossCeiling2 // Small Moss
ZPoisonShroom // Poison Mushroom (Releases Poison Cloud upon Death)
ZRock1 // Rock
ZRock2 // Rock 2
ZRock3 // Rock 3
ZRock4 // Rock 4
ZRockBlack // Gray Rock
ZRockBrown1 // Large Brown Rock
ZRockBrown2 // Medium Brown Rock
ZRubble1 // Medium Rubble
ZRubble2 // Small Rubble
ZRubble3 // Small Rubble 2
ZShroomLarge1 // Large Mushroom 1
ZShroomLarge2 // Large Mushroom 2
ZShroomLarge3 // Large Mushroom 3
ZShroomSmall1 // Small Mushroom 1
ZShroomSmall2 // Small Mushroom 2
ZShroomSmall3 // Small Mushroom 3
ZShroomSmall4 // Small Mushroom 4
ZShroomSmall5 // Small Mushroom 5
ZShrub1 // Small Shrub
ZShrub2 // Large Shrub
ZStalactiteIceLarge // Large Icicle (On Floor)
ZStalactiteIceMedium // Medium Icicle (On Floor)
ZStalactiteIceSmall // Small Icicle (On Floor)
ZStalactiteIceTiny // Tiny Icicle (On Floor)
ZStalactiteLarge // Large Stalactite (On Floor)
ZStalactiteMedium // Medium Stalactite (On Floor)
ZStalactiteSmall // Small Stalactite (On Floor)
ZStalagmiteIceLarge // Large Icicle (On Ceiling)
ZStalagmiteIceMedium // Medium Icicle (On Ceiling)
ZStalagmiteIceSmall // Small Icicle (On Ceiling)
ZStalagmiteIceTiny // Tiny Icicle (On Ceiling)
ZStalagmiteLarge // Large Stalagmite (On Ceiling)
ZStalagmiteMedium // Medium Stalagmite (On Ceiling)
ZStalagmitePillar // Stalagmite/Stalagtite Column
ZStalagmiteSmall // Small Stalagmite (On Ceiling)
ZStumpBare // Broken Tree Stump
ZStumpBurned // Burned Tree Stump
ZStumpSwamp1 // Shorter Swamp Tree Stump
ZStumpSwamp2 // Short Swamp Tree Stump
ZSwampVine // Swamp Vine
ZTree // Tree
ZTreeDead // Tree (Smaller Bounding Box)
ZTreeGnarled1 // Gnarled Tree
ZTreeGnarled2 // Gnarled Tree 2
ZTreeLarge1 // Large Tree
ZTreeLarge2 // Large Tree 2
ZTreeSwamp120 // Tall Swamp Tree
ZTreeSwamp150 // Taller Swamp Tree
ZXmasTree // Christmas Tree (Shootable, Explodes when destroyed with
// Fire Weapon)
Dungeon
ZChainBit32 // Short Chain Segment ZChainBit64 // Long Chain Segment ZChainEndHeart // Hook with Meat ZChainEndHook1 // Large Hook ZChainEndHook2 // Small Hook ZChainEndSkull // Hook with Skull ZChainEndSpike // Spike Ball ZIronMaiden // Iron Maiden
Palace
BrassTorch // Brass Torch ZArmorChunk // Armor Piece ZBannerTattered // Tattered Banner ZBarrel // Wooden Barrel ZBell // Bell (Shootable, Rings When Hit) ZBlueCandle // Blue Candle ZBucket // Hanging Bucket ZCandle // Candles ZChandelier // Chandelier ZChandelierUnlit // Chandelier (Not lit) ZFireBull // Fire Bull ZFireBullUnlit // Fire Bull (Not Lit) ZGemPedestal // Pedestal (Uses Heart of D'Sparil) ZStatueGargoyleBlueShort // Gargoyle Statue (Short, Ice) ZStatueGargoyleBlueTall // Gargoyle Statue (Tall, Ice) ZStatueGargoyleDarkRedShort // Gargoyle Statue (Short, Fire/Stone) ZStatueGargoyleDarkRedTall // Gargoyle Statue (Tall, Fire/Stone) ZStatueGargoyleGreenShort // Gargoyle Statue (Short, Stone) ZStatueGargoyleGreenTall // Gargoyle Statue (Tall, Stone) ZStatueGargoyleRedShort // Gargoyle Statue (Short, Fire) ZStatueGargoyleRedTall // Gargoyle Statue (Tall, Fire) ZStatueGargoyleRustShort // Gargoyle Statue (Short, Rusted Metal) ZStatueGargoyleRustTall // Gargoyle Statue (Tall, Rusted Metal) ZStatueGargoyleStripeTall // Gargoyle Statue (Tall, Wood/Stone) ZStatueGargoyleTanShort // Gargoyle Statue (Short, Wood) ZStatueGargoyleTanTall // Gargoyle Statue (Tall, Wood) ZSuitOfArmor // Suit of Armor (Breakable, May Contain Items) ZTwinedTorch // Twined Torch ZTwinedTorchUnlit // Twined Torch (Not Lit) ZVasePillar // Vase (On Pedestal) ZWallTorch // Wall Torch ZWallTorchUnlit // Wall Torch (Not Lit) ZWingedStatue // Winged Statue ZWingedStatueNoSkull // Winged Statue Missing Skull (Uses Yorick's Skull)
Kitchen
Pottery1 // Tall Pottery (Breakable, May Contain Items) Pottery2 // Medium Pottery (Breakable, May Contain Items) Pottery3 // Short Pottery (Breakable, May Contain Items) PotteryBit // Shattered Pottery Piece TableShit1 // Large Mug TableShit10 // Meat Cleaver TableShit2 // Medium Mug TableShit3 // Tall Unlit Candle with Webbing TableShit4 // Medium Unlit Candle TableShit5 // Tall Unlit Candle TableShit6 // Spilled Goblet TableShit7 // Goblet TableShit8 // Short Goblet TableShit9 // Short Goblet with Silver Ends ZCauldron // Cauldron ZCauldronUnlit // Cauldron (Not Lit)
Death
BloodPool // Pool of Blood CorpseBit // Corpse Piece CorpseBloodDrip // Blood Drop ZCorpseHanging // Corpse (Hanging from Chain) ZCorpseKabob // Corpse (Impaled) ZCorpseLynched // Corpse (Hanging) ZCorpseLynchedNoHeart // Corpse (Hanging, Bleeding/Missing Heart) ZCorpseSitting // Corpse (Sitting, Breakable) ZCorpseSleeping // Corpse (Sleeping) ZTombstoneBigCross // Tombstone (Cross, Blank, Facing Left) ZTombstoneBrianP // Tombstone (Small Cross, BRIAN P, Facing Right) ZTombstoneBrianR // Tombstone (Cross+Circle, BRIAN R, Facing Left) ZTombstoneCrossCircle // Tombstone (Cross+Circle, Blank, Facing Right) ZTombstoneRIP // Tombstone (Cross, RIP, Facing Right) ZTombstoneShane // Tombstone (Cross, SHANE, Facing Right) ZTombstoneSmallCross // Tombstone (Small Cross, Blank, Facing Left)
Misc
ClericPlayer // Parias (Cleric) ClericWeapon // Base Class for Cleric Weapons ClericWeaponPiece // Base class for Wraithverge Pieces FighterPlayer // Baratus (Fighter) FighterWeapon // Base Class for Fighter Weapons FighterWeaponPiece // Base Class for Quietus Pieces MagePlayer // Daedolon (Mage) MageWeapon // Base Class for Mage Weapons MageWeaponPiece // Base Class for Bloodscourge Pieces PigPlayer // Pig (Player-Controlled) PuzzleItem // Base Class for Puzzle Items FireThing // Fire Skull Thing TeleSmoke // Teleporter Smoke
Strife
Monsters
The Order
Acolyte //Standard Trooper Enemy AcolyteTan //Standard Trooper Enemy AcolyteRed //Low-rank officer Enemy that is Red AcolyteRust //Guard Enemy that is Brown AcolyteGray //Low-rank officer Enemy that is Dark Grey AcolyteDGreen //Sewer Guard Enemy that is Dark Green and Drops the Guard Uniform Item AcolyteGold //Elite Guard Enemy that is Gold AcolyteLGreen //Overseer Enemy that is Bright Green AcolyteBlue //Scanner Trooper Enemy that is Teal AcolyteShadow //Standard Trooper Enemy that is Translucent AcolyteToBe //An Incomplete Acolyte that does nothing when attacked, gibs when killed, talks like a peasant
The Resistance
Macil1 //The leader of The Front, Macil, found in Map03, invulnerable Macil2 //The leader of The Front, Macil, acts like a Spectre but requires Sigil2 or stronger to take damage Rebel //Standard Front Soldier (Can not be talked to) Rebel1 //Standard Front Soldier Rebel2 //Standard Front Soldier that Guards Irale's Shop Rebel3 //Standard Front Soldier Rebel4 //Standard Front Soldier Rebel5 //Standard Front Soldier Rebel6 //Standard Front Soldier RatBuddy //A rat that is invulnerable, not a monster
The Oppressed
Beggar //Beggar that can not be talked to Beggar1 //Macguffin Beggar2 //Underground Beggar Beggar3 //Underground Beggar Beggar4 //Underground Beggar Beggar5 //Underground Beggar Merchant //Weapons Merchant that can not be talked to WeaponSmith //Weapons Merchant from Map 02 BarKeep //The Tavern Bartender from Map 02 Armorer //Armor Merchant from Map 02 Medic //Hospital Medic from Map 02 Peasant //Beige Peasant that can not be talked to Peasant1 //Beige Peasant Peasant2 //Arion, the Governor's Secretary Peasant3 //Ulaine, the info guy Peasant4 //Harris Peasant5 //Red Peasant Peasant6 //Red Peasant Peasant7 //Gray Peasant Peasant8 //Gray Peasant Peasant9 //Gray Peasant Peasant10 //Rowan Peasant11 //Geoff Peasant12 //Brown Peasant Peasant13 //Irale Peasant14 //Dark Green Peasant Peasant15 //Dark Green Peasant Peasant16 //Peasant Watching Sewer Overflow Gate Peasant17 //Light Green Peasant Peasant18 //Light Green Peasant Peasant19 //Gold Peasant Peasant20 //Gold Peasant Peasant21 //Gold Peasant Peasant22 //Governor Mourel
The Antagonists
AlienSpectre1 // Transluscent, floating blob that can only be killed with the sigil, fires Sigil1 blasts AlienSpectre2 // fires Sigil2 blasts AlienSpectre3 // fires Sigil3 blasts AlienSpectre4 // fires Sigil4 blasts AlienSpectre5 // fires Sigil5 blasts AlienChunkSmall // Spectre Gibs AlienChunkLarge // More spectre gibs EntityBoss // Super spectre, uses all 5 sigils and breaks into: EntitySecond // on death. When all these are gone, level ends. EntityNest // Entity Nest decoration EntityPod // Spawns Super Spectre Loremaster // Flies around, uses grappler Oracle // Some sort of puppet that talks Programmer // Uses an anti grav platform, rains Sigil 1 lightning ProgrammerBase // Gibs from the above ProgLevelEnder // Fades to black smoothly and ends the level StrifeBishop // Tall, cybernetic boss with a rocket launcher that has a homing ability KneelingGuy // Holographic projection of a minion, device is tall enough to block movement but short enough to jump over
The Machines
Sentinel // Small floating Robot, fires lasers Crusader // Large, lumbering assault robot. Resembles Ed 209 Inquisitor // Towering mech, flies, throws nasty grenades InquisitorArm // Junk from the above when it explodes Stalker // Small, spider like robot, crawls along the ceiling and drops on your head CeilingTurret // Defensive turret, minor threat Templar // A human supported by a mechanical bio-suit. Fires mauler. Reaver // Nasty, quick robot that uses a shotgun and rips you up in melee
Explosives
FastFlameMissile // Flamethrower effect used by Crusader and Flamethrower weapon CrusaderMissile // Missile effect used by Crusader, this is a tri-missile pyramid attack InquisitorShot // Shotgun/rifle attack from Inquisitor LoreShot // A grappling hook. Thrusts target in the opposite direction that it moves LoreShot2 // Grappling hook chain link SentinelFX1 // Sentinel firing animation - does no damage SentinelFX2 // Sentinel firing animation and sound FX, does damage/disintegration SpectralLightningBase // SpectralLightningDeath1 // SpectralLightningDeath2 // SpectralLightningDeathShort // SpectralLightningBall1 // Sigil3 firing animation SpectralLightningBall2 // Sigil3 firing animation SpectralLightningH1 // Sigil2 firing animation SpectralLightningH2 // Sigil2 firing animation SpectralLightningH3 // Sigil2 firing animation SpectralLightningHTail // Sigil2 tail animation, does no damage SpectralLightningBigBall1 // Sigil5 firing animation SpectralLightningBigBall2 // Sigil5 firing animation SpectralLightningV1 // Sigil4 firing animation SpectralLightningV2 // Sigil4 firing animation SpectralLightningSpot // Sigil1 firing animation SpectralLightningBigV1 // Sigil4 firing animation, used by AlienSpectre4 SpectralLightningBigV2 // Sigil4 firing animation, used by AlienSpectre4 BishopMissile // Bishop Missile firing animation, has homing ability StrifeZap1 // Effect of electric bolt when it hits an object ElectricBolt // Fires an Electric Bolt that does extra damage to mechanical enemies PoisonBolt // Fires a poison bolt that instantly kills human targets, ineffective against everything else RocketTrail // Rocket trail animation for the mini missile MiniMissilePuff // Smoke puff animation for the mini missile MiniMissile // Fires a missile FlameMissile // Fires a flamethrower projectile MaulerPuff // Animation of Mauler primary mode fire MaulerTorpedo // Animation of Mauler alternate mode fire MaulerTorpedoWave // Animation of Mauler alternate mode fire after hitting its initial target HEGrenade // Fires a HE Grenade PhosphorousGrenade // Fires a Phosphorous Grenade PhosphorousFire // Summons the fire that is produced by the Phosphorous Grenade StrifePuff // Smoke puff animation of a barrel when hit StrifeSpark // Spark animation of a barrel when hit
Pickups
Weapons
PunchDagger // Melee weapon, silent killer, damage affected by UpgradeStamina StrifeCrossbow // Fires electric bolts that are effective vs machines StrifeCrossbow2 // Fires poison bolts - instant kill, and silent. AssaultGun // Rapid fire hitscan weapon, fairly inaccurate(until powered up with UpgradeAccuracy),
// fires 3 bullets at a time AssaultGunStanding // Alternate pickup graphic of the above. MiniMissileLauncher // Fires small, explosive missiles rapidly. FlameThrower // Short range flame, lots of kickback, human targets burn on death Mauler // Equivalent to the super shotgun, disintegrates human targets Mauler2 // Fires a torpedo, initial target takes massive damage including splash, explodes into smaller projectiles
// doing smaller damage, disintegrates human targets. Firing it damages player by 20 health affected by armor. StrifeGrenadeLauncher // Double barrelled grenade launcher. Massive damage StrifeGrenadeLauncher2 // Even more damaging, grenades explode into flames that burn for quite a while. Sigil // The Sigil. Gives you Sigil1. Sigil1 // Creates an area affect of lightning rain that wanders around Sigil2 // Fires a small bolt straight ahead which creates a trail of lightning, has splash damage Sigil3 // Fires a 180 arc of lightning blobs, has splash damage Sigil4 // Fires a single vertical lightning column, that homes in on targeted actor,
// works like Renevants's homing missile Sigil5 // Fires a lightning blob which in turn continuously fires lightning bolts
// ahead and to either side of it.
Ammo
HEGrenadeRounds // HE Grenade Ammo, gives 6 PhosphorusGrenadeRounds // Phosphorus Grenade Ammo, gives 4 ClipOfBullets // Bullet ammo, gives 10 BoxOfBullets // More bullet ammo, gives 50 MiniMissiles // Mini Missile ammo, gives 4 CrateOfMissiles // More missile ammo, gives 20 EnergyPod // Cell ammo, gives 20 EnergyPack // More cell ammo, gives 100 PoisonBolts // Poison bolts, gives 10 ElectricBolts // Eletric bolts, gives 20 AmmoSatchel // Strife Backpack equivalent, gives 2 electric bolts, 4 poison bolts,
// 6 HE grenades, 4 Phosphorus grenades, 10 bullets, 20 cells
Inventory
Coin //1 Gold coin Gold10 //10 Gold coins Gold25 //25 Gold coins Gold50 //50 Gold coins Gold300 //300 Gold coins, used in conjunction with completing quest MetalArmor //Metal Armor, 200 armor LeatherArmor //Leather Armor, 100 armor TeleporterBeacon //Telporter Beacon, summons 6 rebel soldiers, can be picked up again if no rebel soldier spawned MedPatch //Med Patch, +10 health MedicalKit //Medical Kit, +25 health SurgeryKit //Surgery Kit, full health, as high as base health (100) + current Stamina rating StrifeMap //Strife automap ShadowArmor //Shadow armor, Strife equivalent of partial invisibility EnvironmentalSuit //Enviornmental suit, protection against poison, immunity to flamethrower Targeter //Targeter, accuracy meter Scanner //Scanner, works like Doom iddt code (automap+object locations) AmmoFillup //Gives up to 50 bullets, works in conjunction with Feris HealthFillup //Gives up to predefined life based on difficulty, works in conjunction with Gerard UpgradeStamina //Gives player 10 extra recoverable health units (up to 200), heal like SurgeryKit, increases damage UpgradeAccuracy //Improves the player's accuracy by 10 accuracy units when firing Strife weapons
//except for Sigil (all versions)
Quest
FlameThrowerParts QuestItem QuestItem1 QuestItem2 QuestItem3 QuestItem4 QuestItem5 QuestItem6 QuestItem7 QuestItem8 QuestItem9 QuestItem10 QuestItem11 QuestItem12 QuestItem13 QuestItem14 QuestItem15 QuestItem16 QuestItem17 QuestItem18 QuestItem19 QuestItem20 QuestItem21 QuestItem22 QuestItem23 QuestItem24 QuestItem25 QuestItem26 QuestItem27 QuestItem28 QuestItem29 QuestItem30 QuestItem31 DegninOre BeldinsRing OfferingChalice Ear BrokenPowerCoupling InterrogatorReport GunTraining HealthTraining GuardUniform OfficersUniform Info
Keys
StrifeKey // Strife key template BaseKey // Key to access Order base, given by Rowan GovsKey // Key to access Governor mansion, given by Macil Passcard // Key to access Power Station, given by Macil or Governor IDBadge // Key to open a door in Prison, dropped by security guard PrisonKey // Key to Prison locks, dropped by Warden Montag SeveredHand // Key to opening hand scanner doors, dropped by Judge Wolenick Power1Key // Key to opening doors in Power Station, given/dropped by Worner Power2Key // Key to opening doors in Power Station, given/dropped by technician Power3Key // Key to operating lift in Power Station, given/dropped by Sammis GoldKey // Key to opening door in Power Station, dropped by storage worker IDCard // Open armory door in Sewers, dropped by certain sewer guards SilverKey // Key to opening doors in Castle, dropped by fake programmer in Audience Chamber OracleKey // Key to opening door to Oracle, dropped by door guards MilitaryID // Key to opening door into mini base in Borderlands, Oracle pass traded for key OrderKey // Key to opening storage room in mini base in Borderlands WarehouseKey // Unused, dev error? Supposed to be given by Quincy(?) to get into Warehouse level in the Bailey BrassKey // Key to opening door into Order Commons, given by Macil RedCrystalKey // Key to activate switch in Conversion Chapel, found in same location BlueCrystalKey // Key to activate switch in Conversion Chapel, found in same location ChapelKey // Key to activate door in Conversion Chapel, found is same location CatacombKey // Key used for door trigger(?), given by Richter SecurityKey // Unused, dev error? Supposed to be given by Quincy to get into the Security Complex level in the Bailey CoreKey // Key used to activate doors in Security Complex level, found in same location MaulerKey // Key used to activate doors in Warehouse, dropped by guard FactoryKey // Key used to access Factory (?), found in Ruined Temple MineKey // Key used to access Mines level, found in Ruined Temple NewKey5 // Strife development key PrisonPass // Not supposed to be a key, it's an item used for trade for further entry into Prison OraclePass // Not supposed to be a key, but has been used as a key, item traded for a key
Props
Tank1 Tank2 Tank3 Tank4 Tank5 Tank6 LightSilverFluorescent LightBrownFluorescent LightGoldFluorescent LightGlobe PillarTechno PillarAztec PillarAztecDamaged PillarAztecRuined PillarHugeTech PillarAlienPower SStalactiteBig SStalactiteSmall SStalagmiteBig CavePillarTop CavePillarBottom SStalagmiteSmall Candle StrifeCandelabra WaterDropOnFloor WaterfallSplash WaterDrip WaterFountain HeartsInTank SRock1 SRock2 SRock3 SRock4 StickInWater Rubble1 Rubble2 Rubble3 Rubble4 Rubble5 Rubble6 Rubble7 Rubble8 SurgeryCrab LargeTorch HugeTorch PalmTree BigTree2 PottedTree TreeStub ShortBush TallBush ChimneyStack BarricadeColumn Pot Pitcher Stool MetalPot Tub Anvil TechLampSilver TechLampBrass Tray WaterBottle Mug WoodenBarrel ExplosiveBarrel2 DeadStrifePlayer DeadPeasant DeadAcolyte DeadReaver DeadRebel SacrificedGuy PileOfGuts StrifeBurningBarrel BurningBowl BurningBrazier SmallTorchLit SmallTorchUnlit CeilingChain CageLight Statue StatueRuined MediumTorch OutsideLamp PoleLantern SigilBanner RebelBoots RebelHelmet RebelShirt PowerCoupling AlienBubbleColumn AlienFloorBubble AlienCeilingBubble AlienAspClimber AlienSpiderLight DeadCrusader TargetPractice //Shootable, spins when shot AmmoFiller
Misc
Meat // Turns into a random gib when spawned Junk // Turns into random junk when spawned TeleportSwirl // Hovers over teleporters and looks tacky RaiseAlarm // Emits an imaginary sound when given or picked up, alerting nearby monsters OpenDoor222 // Opens door with tag 222 when given or picked up CloseDoor222 // Closes door with tag 222 when given or picked up OpenDoor224 // Opens door with tag 224 when given or picked up ForceFieldGuard // A dummy item that can only be killed by a Degnin Ore Explosion KlaxonWarningLight // Klaxon alarm, no special action except it goes to sleep after a short period Computer // Computer, shows "You blew up the computer" and gives QuestItem 27 when killed PowerCrystal // Power Crystal, Kills everything less than 512 units away from it, prints "You blew up the Power Crystal!",
// and gives QuestItem 14 when destroyed. Changes light to 0 in the sector it's in. Lowers the sector it's in Piston // Gates, prints "You've blown up the gates!" and gives QuestItem 16 to all players in the game when killed Zombie // Looks like a peasant. Stands there, Gibs when killed ZombieSpawner // Spawns a Zombie every certain amount of time
Unclassified
DummyStrifeItem // Strife item template SlideshowStarter // Strife slideshow template StrifePlayer // Strife player FireDroplet // This is spawned by human targets when killed by fire StrifeHumanoid // Strife base class for Strife human actors StrifeWeapon // Strife base class for Strife weapons Bang4Cloud // Grenade explosion, rises when spawned
Zdoom specific
ActorMover // Actor Mover AimingCamera // Aiming Camera Blood // Blood Splat BloodSplash // Blood Splash Chunk BloodSplashBase // Blood Splash BloodSplatter // Blood Splat Bridge // Hexen Glitter Bridge BridgeBall // Hexen Glitter Bridge Ball Dirt1 // Dirt Dirt2 // Dirt 2 Dirt3 // Dirt 3 Dirt4 // Dirt 4 Dirt5 // Dirt 5 Dirt6 // Dirt 6 Earthquake Gibs // Gibs (Placeable in level editor) GlassShard // Base class for Glass Shards HateTarget // Hate Target InterpolationPoint // Interpolation Point InterpolationSpecial // Interpolation Special InvisibleBridge // Bridge InvisibleBridge16 // 16 Width Bridge InvisibleBridge32 // 32 Width Bridge InvisibleBridge8 // 8 Width Bridge ItemFog // Item Respawn Flash LavaSmoke // Lava Smoke Cloud LavaSplash // Lava Splash Lightning MapSpot // Map Spot MapSpotGravity // Map Spot (Falls with Gravity) MovingCamera // Moving Camera PathFollower // Path Follower PatrolPoint // Patrol Point PatrolSpecial // Patrol Special PlayerChunk PlayerPawn PlayerSpeedTrail // The speed trail created by a player when ArtiSpeed is active. RealGibs // Gibs (Spawned when corpse is crushed) Rock1 // Rock Rock2 // Rock 2 Rock3 // Rock 3 SGShard0 // Glass Shard 10 SGShard1 // Glass Shard SGShard2 // Glass Shard 2 SGShard3 // Glass Shard 3 SGShard4 // Glass Shard 4 SGShard5 // Glass Shard 5 SGShard6 // Glass Shard 6 SGShard7 // Glass Shard 7 SGShard8 // Glass Shard 8 SGShard9 // Glass Shard 9 SecActEnter // Sector Action "Player Enters Sector" SecActExit // Sector Action "Player Leaves Sector" SecActEyesAboveC // Sector Action "Eyes go above fake ceiling" SecActEyesBelowC // Sector Action "Eyes go below fake ceiling" SecActEyesDive // Sector Action "Eyes go below fake floor" SecActEyesSurface // Sector Action "Eyes go above fake floor" SecActHitCeil // Sector Action "Player Hits Ceiling" SecActHitFakeFloor // Sector Action "Player Hits Fake Floor" SecActHitFloor // Sector Action "Player Hits Floor" SecActUse // Sector Action "Player Uses Sector" SecActUseWall // Sector Action "Player Uses Normal Wall" SecretTrigger // Secret Trigger SectorSilencer // Sector Silencer SecurityCamera // Camera SkyPicker // Skybox Picker SkyViewpoint // Skybox Camera SlimeChunk // Slime Chunk SlimeSplash // Slime Splash SludgeChunk // Sludge Chunk SludgeSplash // Sludge Splash SoundEnvironment // EAX Sound Environment Spark // Sparks (Activate to throw sparks) TeleportDest // Teleport Destination TeleportDest2 // Teleport Destination (Preserves Height) TeleportDest3 // Teleport Destination (No Gravity) TeleportFog // Teleport Flash Unknown // Unknown Thing WaterSplash // Water Splash Chunk WaterSplashBase // Water Splash WaterZone // Swimmable Water Thing

